initial commit wallah

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taywon committed 2026-10-02 19:29:08 +02:00
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[Error : BepInEx] Unable to start Unity log writer
[Message: BepInEx] BepInEx 5.4.23.4 - valheim_server (30/09/2026 23:20:30)
[Info : BepInEx] Running under Unity v6000.0.75.2503836
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 12 plugins to load
[Info : BepInEx] Loading [Craft From Containers 4.0.6]
[Info : BepInEx] Loading [Jotunn 2.30.2]
[Info :Jotunn.Main] Initializing ModCompatibility
[Info :Jotunn.Main] Initializing SynchronizationManager
[Info :Jotunn.Main] Initializing NetworkManager
[Info : BepInEx] Loading [MultiUserChest 0.6.2]
[Info : BepInEx] Loading [Vikings for Hire - Companions 1.3.0]
[Info :Vikings for Hire - Companions] Модуль включён — спутники: идут с тобой, приказы и колесо (Y), отряд, корабли и порталы
[Info : BepInEx] Loading [Vikings for Hire - Settlement 1.3.0]
[Info :Vikings for Hire - Settlement] Модуль включён — своё поселение: знамя, профессии и работа, дома, жизнь поселения
[Info : BepInEx] Loading [Vikings for Hire - Factions 1.3.0]
[Info :Vikings for Hire - Factions] Модуль включён — чужие поселения и фракции: хутора бондов, стоянки изгоев, разбойники
[Info : BepInEx] Loading [Vikings for Hire - Traders 1.3.0]
[Info :Vikings for Hire - Traders] Модуль включён — торговцы: бродячие и в поселении, заказы, долги
[Info : BepInEx] Loading [Vikings for Hire - World Events 1.3.0]
[Info :Vikings for Hire - World Events] Модуль включён — события мира: охотники за головами, поручения, отшельник, поединки, беженцы, кузнец, сияние
[Info : BepInEx] Loading [Valheim NPC 1.3.0]
[Info :Valheim NPC] Модули: включены — спутники, поселение, чужие поселения, торговцы, события мира; нет DLL — нет
[Info :Jotunn.Main] Initializing LocalizationManager
[Info :Jotunn.Main] Initializing PrefabManager
[Info :Jotunn.Main] Initializing CommandManager
[Info :Valheim NPC] Valheim NPC 1.3.0 загружен
[Info : BepInEx] Loading [Quartermaster 0.1.62]
[Info : BepInEx] Loading [PlanBuild 0.19.1]
[Info :Jotunn.Main] Initializing InputManager
[Info :Jotunn.Main] Initializing GUIManager
[Info :Jotunn.Main] Initializing MockManager
[Info :Jotunn.Main] Initializing PieceManager
[Info :Jotunn.Main] Initializing AssetManager
[Info :Jotunn.Main] Initializing ItemManager
[Info :PlanBuild.Blueprints.BlueprintManager] Initializing BlueprintManager
[Info :PlanBuild.Blueprints.BlueprintSync] Loading known blueprints
[Info :Jotunn.Main] Initializing UndoManager
[Info :Jotunn.Main] Initializing KitbashManager
[Info :PlanBuild.Plans.PlanManager] Initializing PlanManager
[Info :PlanBuild.Patches] Applying CraftFromContainers patches
[Info : BepInEx] Loading [MassFarming 1.14]
[Message: BepInEx] Chainloader startup complete
[Info :Quartermaster] Window focus=True, runInBackground=True
[Warning:Jotunn.Managers.AssetManager] Ambiguous asset name for path. old: Assets/world/Props/stone/Stone1_huge.prefab, new: Assets/world/Props/DeepNorth/HotSpring/Stone1_huge.prefab, using old path
[Warning:Jotunn.Managers.AssetManager] Ambiguous asset name for path. old: Assets/world/Props/Caverocks/caverock_pillar.prefab, new: Assets/world/Props/DeepNorth/HotSpring/caverock_pillar.prefab, using old path
[Warning:Jotunn.Managers.AssetManager] Ambiguous asset name for path. old: Assets/world/Props/Rocks/highstone.prefab, new: Assets/world/Props/DeepNorth/HotSpring/highstone.prefab, using old path
[Info :Jotunn.Managers.CommandManager] Adding 8 commands to the Console
[Info :Valheim NPC] Совместимость: CLLC нет, ValheimPlus нет, Epic Loot нет
[Info :Valheim NPC] Компоненты викинга: Transform, CapsuleCollider, Rigidbody, ZNetView, ZSyncTransform, ZSyncAnimation, VisEquipment, FootStep, Humanoid, MonsterAI, VikingNpc, Container
[Info :Jotunn.Main] Initializing CreatureManager
[Info :Valheim NPC] Префаб VNPC_Viking создан
[Info :Valheim NPC] «Знамя поселения» сделано на основе piece_banner01
[Info :Valheim NPC] Чужое поселение: размер «wood_floor» 2,00×0,13×2,00, центр (-0.01, 0.03, -0.01)
[Info :Valheim NPC] Чужое поселение: размер «woodwall» 2,00×2,00×0,30, центр (0.00, 0.00, 0.00)
[Info :Valheim NPC] Чужое поселение: размер «wood_door» 2,00×2,02×0,50, центр (0.00, 0.00, 0.00)
[Info :Valheim NPC] Чужое поселение: размер «bed» 1,20×0,40×2,80, центр (0.00, 0.18, 0.00)
[Info :Valheim NPC] Чужое поселение: размер «wood_roof_45» 2,00×2,12×2,12, центр (0.00, 0.03, 0.03)
[Info :Valheim NPC] Чужое поселение: уклон «wood_roof_45» вниз к (0.00, 0.00, 1.00), скат 2,12, подъём 2,12, ширина 2,00
[Info :Valheim NPC] Чужое поселение: размер «wood_wall_roof_45» 2,43×2,43×0,40, центр (0.00, 1.00, 0.00)
[Info :Valheim NPC] Чужое поселение: уклон «wood_wall_roof_45» вниз к (-1.00, 0.00, 0.00), скат 2,43, подъём 2,43, ширина 0,40
[Info :Valheim NPC] Чужое поселение: размер «wood_roof» 2,00×1,13×2,12, центр (0.00, 0.52, 0.00)
[Info :Valheim NPC] Чужое поселение: уклон «wood_roof» вниз к (0.00, 0.00, 1.00), скат 2,12, подъём 1,04, ширина 2,00
[Info :Valheim NPC] Чужое поселение: размер «wood_wall_roof» 2,27×1,54×0,40, центр (0.00, 0.50, 0.00)
[Info :Valheim NPC] Чужое поселение: уклон «wood_wall_roof» вниз к (-1.00, 0.00, 0.00), скат 2,27, подъём 1,13, ширина 0,40
[Info :Valheim NPC] Чужое поселение: размер «wood_wall_half» 2,00×1,00×0,30, центр (0.00, 0.00, 0.00)
[Info :Valheim NPC] Чужое поселение: размер «wood_pole_log_4» 0,40×4,00×0,40, центр (0.00, 0.00, 0.00)
[Info :Valheim NPC] Чужое поселение: размер «stake_wall» 2,00×3,47×0,57, центр (0.00, 1.57, -0.08)
[Info :Valheim NPC] Модули чужих поселений готовы: 15
[Info :Quartermaster] Registered Ledger Lectern in the Hammer menu; old Deposit Chest prefab retained for existing saves.
[Info :Jotunn.Main] Initializing ZoneManager
[Info :Quartermaster] Registered original Raw Clay and shoreline pickables (new Meadows/Black Forest terrain).
[Info :Quartermaster] Registered pottery chain, native-body Pottery Kiln and 41 buildable storage furniture pieces.
[Info :Jotunn.Managers.KitbashManager] Applying Kitbash in 1 objects
[Info :Jotunn.Managers.ItemManager] Adding 8 custom items to the ObjectDB
[Info :Jotunn.Managers.CommandManager] Adding 8 commands to the Console
[Info :Jotunn.Managers.PrefabManager] Adding 95 custom prefabs to the ZNetScene
[Info :Jotunn.Managers.CreatureManager] Adding 1 custom creatures
[Info :Valheim NPC] Путь викингов: радиус 0,35 м (тело 0,45), рост 1,5 м, шаг сетки 0,1 м
[Info :Jotunn.Managers.ItemManager] Adding 8 custom items to the ObjectDB
[Info :Jotunn.Managers.ItemManager] Adding 5 custom recipes to the ObjectDB
[Info :Valheim NPC] «Знамя поселения» добавлено в молот (вкладка «Прочее»)
[Info :Jotunn.Managers.PieceManager] Adding 61 custom pieces to the PieceTables
[Info :Jotunn.Managers.NetworkManager] Registering 5 custom RPCs
[Info :Jotunn.Managers.ZoneManager] Injecting 1 custom vegetation
[Warning:PlanBuild.Plans.PlanDB] Warning for mod developers:
Multiple pieces with the same m_name but different resource requirements, this will cause issues with Player.m_knownRecipes!
Piece.m_name: $piece_yuleklapp
Requirements: $item_finewood:2, $item_bonefragments:1
Pieces: piece_gift1
Requirements: $item_finewood:3, $item_dandelion:1
Pieces: piece_gift2
Requirements: $item_finewood:4, $item_raspberries:1
Pieces: piece_gift3
[Info :Valheim NPC] Викинги видят препятствиями слои: Default, piece, static_solid, Default_small, blocker, vehicle
[Info :Jotunn.Managers.SynchronizationManager+<SynchronizeInitialData>d__44] Sending initial data to peer #3416293772
[Info :Quartermaster] Shutdown stage begin: Game.Shutdown
[Info :Quartermaster] Shutdown stage begin: ZNetScene.Shutdown
[Info :Quartermaster] Shutdown stage end: ZNetScene.Shutdown (0 ms)
[Info :Quartermaster] Shutdown stage begin: ZNet.Shutdown
[Info :Quartermaster] Shutdown stage end: ZNet.Shutdown (110 ms)
[Info :Quartermaster] Shutdown stage end: Game.Shutdown (112 ms)
[Info :Quartermaster] Shutdown stage begin: HeightmapBuilder.Dispose
[Info :Quartermaster] Shutdown stage end: HeightmapBuilder.Dispose (6 ms)