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[Caching]
## Enable/disable assembly metadata cache
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
# Setting type: Boolean
# Default value: true
EnableAssemblyCache = true
[Chainloader]
## If enabled, hides BepInEx Manager GameObject from Unity.
## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
## Use this only if you know what this option means, as it can affect functionality of some older plugins.
##
# Setting type: Boolean
# Default value: false
HideManagerGameObject = false
[Harmony.Logger]
## Specifies which Harmony log channels to listen to.
## NOTE: IL channel dumps the whole patch methods, use only when needed!
# Setting type: LogChannel
# Default value: Warn, Error
# Acceptable values: None, Info, IL, Warn, Error, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogChannels = Warn, Error
[Logging]
## Enables showing unity log messages in the BepInEx logging system.
# Setting type: Boolean
# Default value: true
UnityLogListening = true
## If enabled, writes Standard Output messages to Unity log
## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
##
# Setting type: Boolean
# Default value: false
LogConsoleToUnityLog = false
[Logging.Console]
## Enables showing a console for log output.
# Setting type: Boolean
# Default value: false
Enabled = false
## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
# Setting type: Boolean
# Default value: false
PreventClose = false
## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
# Setting type: Boolean
# Default value: false
ShiftJisEncoding = false
## Hints console manager on what handle to assign as StandardOut. Possible values:
## Auto - lets BepInEx decide how to redirect console output
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
## StandardOut - prefer redirecting to standard output; if possible, closes console out
##
# Setting type: ConsoleOutRedirectType
# Default value: Auto
# Acceptable values: Auto, ConsoleOut, StandardOut
StandardOutType = Auto
## Which log levels to show in the console output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Logging.Disk]
## Include unity log messages in log file output.
# Setting type: Boolean
# Default value: false
WriteUnityLog = false
## Appends to the log file instead of overwriting, on game startup.
# Setting type: Boolean
# Default value: false
AppendLog = false
## Enables writing log messages to disk.
# Setting type: Boolean
# Default value: true
Enabled = true
## Which log leves are saved to the disk log output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Preloader]
## Enables or disables runtime patches.
## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
# Setting type: Boolean
# Default value: true
ApplyRuntimePatches = true
## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
# Setting type: MonoModBackend
# Default value: auto
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
HarmonyBackend = auto
## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
## This can be used by developers to inspect and debug preloader patchers.
# Setting type: Boolean
# Default value: false
DumpAssemblies = false
## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
## This can be used to be able to load patched assemblies into debuggers like dnSpy.
## If set to true, will override DumpAssemblies.
# Setting type: Boolean
# Default value: false
LoadDumpedAssemblies = false
## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
# Setting type: Boolean
# Default value: false
BreakBeforeLoadAssemblies = false
[Preloader.Entrypoint]
## The local filename of the assembly to target.
# Setting type: String
# Default value: UnityEngine.CoreModule.dll
Assembly = UnityEngine.CoreModule.dll
## The name of the type in the entrypoint assembly to search for the entrypoint method.
# Setting type: String
# Default value: Application
Type = Application
## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
# Setting type: String
# Default value: .cctor
Method = .cctor
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## Settings file was created by plugin Craft From Containers v4.0.6
## Plugin GUID: aedenthorn.CraftFromContainers
[Container Types]
## If true, will pull fuel from containers.
# Setting type: Boolean
# Default value: true
EnablePullFuel = true
## If true, will pull ore from containers.
# Setting type: Boolean
# Default value: true
EnablePullOre = true
## If true, will pull cooking ingredients from containers.
# Setting type: Boolean
# Default value: true
EnablePullCooking = true
## If true, will ignore this type of container.
# Setting type: Boolean
# Default value: false
IgnoreShipContainers = false
## If true, will ignore this type of container.
# Setting type: Boolean
# Default value: false
IgnoreWagonContainers = false
## If true, will ignore this type of container.
# Setting type: Boolean
# Default value: false
IgnoreWoodChests = false
## If true, will ignore this type of container.
# Setting type: Boolean
# Default value: false
IgnorePrivateChests = false
## If true, will ignore this type of container.
# Setting type: Boolean
# Default value: false
IgnoreBlackMetalChests = false
## If true, will ignore this type of container.
# Setting type: Boolean
# Default value: false
IgnoreReinforcedChests = false
[General]
## Enable this mod
# Setting type: Boolean
# Default value: true
Enabled = true
## Show debug messages in log
# Setting type: Boolean
# Default value: true
IsDebug = true
## Nexus mod ID for updates
# Setting type: Int32
# Default value: 40
NexusID = 40
## The maximum range from which to pull items from
# Setting type: Single
# Default value: 10
ContainerRange = 10
## String used to show required and available resources. {0} is replaced by how much is available, and {1} is replaced by how much is required. Set to nothing to leave it as default.
# Setting type: String
# Default value: {0}/{1}
ResourceCostString = {0}/{1}
## Resource amounts will flash to this colour when coming from containers
# Setting type: Color
# Default value: FFEB04FF
FlashColor = FFEB04FF
## Resource amounts will flash from this colour when coming from containers (set both colors to the same color for no flashing)
# Setting type: Color
# Default value: FFFFFFFF
UnFlashColor = FFFFFFFF
## Message to show after pulling items to player inventory
# Setting type: String
# Default value: Pulled items to inventory
PulledMessage = Pulled items to inventory
## Types of item to disallow as fuel (i.e. anything that is consumed), comma-separated.
# Setting type: String
# Default value: RoundLog,FineWood
FuelDisallowTypes = RoundLog,FineWood
## Types of item to disallow as ore (i.e. anything that is transformed), comma-separated).
# Setting type: String
# Default value: RoundLog,FineWood
OreDisallowTypes = RoundLog,FineWood
## Always leave the last of an item in a container.
# Setting type: Boolean
# Default value: false
LeaveOne = false
## When pulling, pull from closest containers first.
# Setting type: Boolean
# Default value: false
PullByDistance = false
[Hot Keys]
## if true, holding down the PreventModKey modifier key will allow this mod's behaviour; if false, holding down the key will prevent it.
# Setting type: Boolean
# Default value: false
SwitchPrevent = false
## Modifier key to toggle fuel and ore filling behaviour when down. Use https://docs.unity3d.com/Manual/ConventionalGameInput.html
# Setting type: String
# Default value: left alt
PreventModKey = left alt
## Holding down this key while crafting or building will pull resources into your inventory instead of building. Use https://docs.unity3d.com/Manual/ConventionalGameInput.html
# Setting type: String
# Default value: left ctrl
PullItemsKey = left ctrl
## Modifier key to pull all available fuel or ore when down. Use https://docs.unity3d.com/Manual/ConventionalGameInput.html
# Setting type: String
# Default value: left shift
FillAllModKey = left shift
[Station Connections]
## If true, will display connections to nearby workstations within range when building containers
# Setting type: Boolean
# Default value: false
ShowConnections = false
## Height offset for the connection VFX start position
# Setting type: Single
# Default value: 1.25
ConnectionStartOffset = 1.25
# Setting type: Single
# Default value: 0.05
ConnectionRemoveDelay = 0.05
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## Settings file was created by plugin Valheim NPC v1.3.0
## Plugin GUID: com.valheimnpc.vikings
[0 - Производительность]
## High — мощный ПК: рабочие ищут дело чаще всего. Balanced — обычный. Low — слабый ПК: рабочие думают и ищут дело реже, снимок поселения живёт дольше — FPS в поселениях выше, а на новое дело рабочие переключаются на пару секунд позже. / High for strong PCs, Balanced, Low for weak PCs (workers think and search less often — higher FPS in settlements).
# Setting type: String
# Default value: Balanced
# Acceptable values: High, Balanced, Low
PerformanceMode = Balanced
[1 - Найм]
## Цена найма в Лугах; каждый следующий биом дороже на столько же (300, 600, 900…). / Hire cost in Meadows, each next biome adds the same amount.
# Setting type: Int32
# Default value: 300
# Acceptable value range: From 0 to 5000
HireCost = 300
## Сколько всего викингов (спутников и рабочих) может нанять один игрок. / Max hired vikings (companions and workers) per player.
# Setting type: Int32
# Default value: 30
# Acceptable value range: From 1 to 100
MaxHiredPerPlayer = 30
## Спутников в отряде без побед над боссами. / Companions allowed before any boss is defeated.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 30
BaseCompanions = 0
## Сколько мест в отряде даёт каждый побеждённый босс (Эйктюр — 1, Древний — 2…). / Squad slots per defeated boss.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 10
CompanionsPerBoss = 1
## Могут ли игроки и спутники ранить друг друга (обманутых викингов бить можно всегда). / Can players and companions hurt each other (betrayed vikings are always fair game).
# Setting type: Boolean
# Default value: false
FriendlyFire = false
## Пресет баланса: Easy (легко), Normal (как задумано), Hard (сурово) — сразу меняет цену найма, здоровье и урон спутников, опыт, подъём раненых, штраф за убийство и охотников за головами. Custom — не трогать. / Balance preset: Easy, Normal, Hard or Custom (don't touch).
# Setting type: String
# Default value: Custom
# Acceptable values: Custom, Easy, Normal, Hard
BalancePreset = Custom
[2 - Спутник]
## Здоровье викинга из Лугов. / Health of a Meadows viking.
# Setting type: Single
# Default value: 50
# Acceptable value range: From 10 to 5000
Health = 50
## Прибавка здоровья за каждый следующий биом. / Extra health per biome tier.
# Setting type: Single
# Default value: 25
# Acceptable value range: From 0 to 1000
HealthPerTier = 25
## Множитель урона оружия викинга (1 = как у оружия). / Weapon damage multiplier.
# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0,1 to 5
DamageMultiplier = 0.75
## Рост относительно игрока, нужен перезапуск игры. / Size relative to the player, restart required.
# Setting type: Single
# Default value: 0.92
# Acceptable value range: From 0,7 to 1,1
Scale = 0.92
## Через сколько секунд раненый встаёт сам (0 = только если поднять). / Seconds until a knocked out companion gets up (0 = never).
# Setting type: Single
# Default value: 60
# Acceptable value range: From 0 to 3600
AutoReviveSeconds = 60
## Доля здоровья после того, как спутника подняли. / Health fraction after revive.
# Setting type: Single
# Default value: 0.3
# Acceptable value range: From 0,05 to 1
ReviveHealthPercent = 0.3
## Если спутник отстал дальше этого расстояния, он догоняет телепортом (0 = выкл). / Teleport to the player when farther than this (0 = off).
# Setting type: Single
# Default value: 60
# Acceptable value range: From 0 to 500
LeashDistance = 60
## Спутники проходят через порталы вместе с игроком. / Companions follow through portals.
# Setting type: Boolean
# Default value: true
FollowThroughPortals = true
## Радиус работы вокруг кровати (лесоруб, шахтёр, фермер и т. д.). / Work radius around the companion's bed.
# Setting type: Single
# Default value: 30
# Acceptable value range: From 5 to 100
WorkRadius = 30
## Сколько веса спутник несёт в сумке. / Max weight in a companion's bag.
# Setting type: Single
# Default value: 200
# Acceptable value range: From 10 to 5000
BackpackMaxWeight = 200
## На сколько игровых дней можно одолжить спутника другому игроку (потом он сам вернётся к тебе). / For how many game days a companion can be lent to another player (then returns to you).
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 1 to 30
LendDays = 3
## Верность хозяину и дружба/неприязнь между викингами (влияют на урон, работу и реплики). / Loyalty to the owner and friendship/rivalry between vikings (affect damage, work and chatter).
# Setting type: Boolean
# Default value: true
Relations = true
## Сколько монет за вещь берёт викинг за починку твоего снаряжения (нужна станция рядом с ним). / Coins per item a viking charges to repair your gear (needs a station near them).
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 0 to 1000
RepairCost = 5
## Черты характера (одна-две у каждого викинга, меняют силу, цену, работу и повадки). / Personality traits (one or two per viking; affect power, price, work and habits).
# Setting type: Boolean
# Default value: true
Traits = true
[3 - Доверие]
## Доверие за обещание, оплаченное в срок. / Trust for a promise paid on time.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 100
TrustPaidPromise = 1
## Доверие за то, что поднял раненого викинга (не чаще раза в игровые сутки с одного викинга). / Trust for helping up a knocked out viking (once per in-game day per viking).
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 100
TrustRevive = 1
## Доверие за то, что бродячий викинг за плату замолвил за тебя слово (один раз с каждого). / Trust for paying a wandering viking to put in a good word for you (once per viking).
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 100
TrustVouch = 1
## Сколько монет стоит, чтобы викинг замолвил за тебя слово. / Coins to pay for a good word.
# Setting type: Int32
# Default value: 50
# Acceptable value range: From 0 to 5000
VouchCost = 50
## Доверие за неоплаченное обещание. / Trust for a broken promise.
# Setting type: Int32
# Default value: -3
# Acceptable value range: From -100 to 0
TrustBrokenPromise = -3
## Доверие за отказ от поручения или просрочку. / Trust for giving up an errand or missing its deadline.
# Setting type: Int32
# Default value: -1
# Acceptable value range: From -100 to 0
TrustQuestAbandon = -1
## Доверие за убийство викинга. / Trust for killing a viking.
# Setting type: Int32
# Default value: -10
# Acceptable value range: From -100 to 0
TrustKill = -10
## Во сколько раз обманутый викинг сильнее: урон и броня (3 = +200%). / Damage and armor multiplier of a betrayed viking (3 = +200%).
# Setting type: Single
# Default value: 3
# Acceptable value range: From 1 to 10
BetrayedPowerMultiplier = 3
## Приходят ли охотники за головами к клятвопреступникам. / Do bounty hunters come for oathbreakers.
# Setting type: Boolean
# Default value: true
BountyHunters = true
## При каком доверии и ниже приходят охотники. / Trust at or below which bounty hunters come.
# Setting type: Int32
# Default value: -20
# Acceptable value range: From -100 to 0
BountyTrustThreshold = -20
## Как часто (в минутах) бросается жребий на приход охотников. / Minutes between bounty rolls.
# Setting type: Single
# Default value: 10
# Acceptable value range: From 1 to 600
BountyIntervalMinutes = 10
## Шанс прихода охотников за один бросок, %. / Chance per roll, %.
# Setting type: Single
# Default value: 35
# Acceptable value range: From 0 to 100
BountyChance = 35
## Самый большой отряд (при доверии −95 и ниже). / Largest squad size.
# Setting type: Int32
# Default value: 4
# Acceptable value range: From 1 to 10
BountyMaxHunters = 4
## Через сколько секунд охотники уходят, если потеряли цель (дальше 200 м). / Seconds before hunters give up on a lost target.
# Setting type: Single
# Default value: 300
# Acceptable value range: From 30 to 3600
BountyGiveUpSeconds = 300
[3 - Опыт]
## Максимальный уровень спутника. / Max companion level.
# Setting type: Int32
# Default value: 20
# Acceptable value range: From 1 to 100
MaxLevel = 20
## Опыта до следующего уровня: столько × текущий уровень (100, 200, 300…). / XP to next level = this × current level.
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 1 to 100000
XpPerLevel = 100
## Множитель опыта; за убийство даётся 1/10 здоровья врага, за босса впятеро больше. / XP multiplier; a kill gives 1/10 of the victim's health, bosses ×5.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
XpMultiplier = 1
## Прибавка здоровья за уровень (0.03 = +3%). / Health bonus per level.
# Setting type: Single
# Default value: 0.03
# Acceptable value range: From 0 to 2
HealthPerLevel = 0.03
## Прибавка урона за уровень (0.02 = +2%). / Damage bonus per level.
# Setting type: Single
# Default value: 0.02
# Acceptable value range: From 0 to 2
DamagePerLevel = 0.02
[4 - Появление]
## Бродячие викинги появляются днём во всех биомах, нужен перезапуск. / Wandering vikings spawn by day in every biome, restart required.
# Setting type: Boolean
# Default value: true
SpawnEnabled = true
## Шанс появления за одну попытку, %, нужен перезапуск. / Spawn chance per attempt, restart required.
# Setting type: Single
# Default value: 35
# Acceptable value range: From 0 to 100
SpawnChance = 35
## Секунд между попытками появления, нужен перезапуск. / Seconds between spawn attempts, restart required.
# Setting type: Single
# Default value: 180
# Acceptable value range: From 10 to 36000
SpawnInterval = 180
## Шанс, что бродячий викинг — торговец, %. Торговца не нанять, с ним торгуют. / Chance a wandering viking is a trader, %. Traders trade, they can't be hired.
# Setting type: Single
# Default value: 10
# Acceptable value range: From 0 to 100
TraderChance = 10
[5 - Клавиши]
## Радиальное меню приказов отряду (спутники в 50 м); если рядом никого — призыв отряда. / Radial order menu for the squad (companions within 50 m); with nobody near it summons the squad.
# Setting type: KeyboardShortcut
# Default value: Y
SquadMenuHotkey = Y
## Реестр: все твои викинги по всему миру. / Roster: all your vikings across the world.
# Setting type: KeyboardShortcut
# Default value: J
RosterHotkey = J
[6 - Поселения]
## Радиус поселения вокруг знамени: в нём рабочие сами занимают кровати и работают (E по знамени показывает круг). / Settlement radius around the banner: workers take beds and work inside it (E on the banner shows the circle).
# Setting type: Single
# Default value: 50
# Acceptable value range: From 10 to 100
SettlementRadius = 50
## Как далеко от знамени лесоруб, шахтёр и собиратель уходят за работой, когда в радиусе поселения её не осталось (добытое несут в сундуки поселения). Дальше ~150 м от тебя мир не загружен — там они замирают до твоего прихода. / How far woodcutters, miners and gatherers go when there is no work left inside the settlement.
# Setting type: Single
# Default value: 120
# Acceptable value range: From 0 to 300
FarWorkRadius = 120
## Что собиратель не собирает (имена предметов через запятую): по умолчанию смола из смоляных ям. / Items the gatherer leaves alone (item names, comma separated): tar from tar pits by default.
# Setting type: String
# Default value: Tar
GathererSkip = Tar
## Сколько урожая, который сажают им же (ячмень, лён, грибы), фермер оставляет в сундуках, засевая вскопанное. 0 — сажает всё. / How much crop that is planted as its own seed (barley, flax, mushrooms) the farmer leaves in chests when sowing tilled ground. 0 = plants it all.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 500
FarmSeedReserve = 0
## Сколько монет берёт шахтёр, которому нечего долбить, за то, чтобы искать камень дальше (в разговоре с ним). / Coins an idle miner asks to search further for stone (in the dialog).
# Setting type: Int32
# Default value: 50
# Acceptable value range: From 0 to 10000
MinerSearchCost = 50
## На сколько метров за одну плату растёт круг поиска шахтёра. / Meters added to the miner's search radius per payment.
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 1 to 100
MinerSearchStep = 10
## Сколько метров всего можно докупить шахтёру (дальше ~150 м от тебя мир не загружен). / Max extra meters a miner's search radius can be raised by.
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 500
MinerSearchMax = 100
## Сколько поселений может «жить без тебя» — мир вокруг их знамён остаётся загруженным, когда рядом нет игроков (включается на знамени: Shift+E). Каждое такое поселение нагружает игру примерно как ещё один игрок в том месте. 0 — выключить. На выделенном сервере действует настройка сервера (мод должен стоять и на нём). / How many settlements may stay loaded while no player is near (toggle on the banner: Shift+E). Each one costs about as much as another player standing there. 0 disables. On a dedicated server the server's setting applies (the mod must be installed on the server too).
# Setting type: Int32
# Default value: 4
# Acceptable value range: From 0 to 10
KeepLoadedMax = 4
## Самый большой радиус, который можно держать загруженным вокруг знамени, м. Рекомендуемый радиус считается по зоне поиска шахтёра (FarWorkRadius + докупленное). Чем больше радиус, тем больше участков мира (64×64 м) и тем выше нагрузка. Пока рядом никого нет, рабочие ходят только в пределах загруженного радиуса. / Largest radius kept loaded around a banner, m. The recommended radius follows the miner's search zone. Bigger radius = more world zones = more load. While nobody is near, workers stay inside the loaded radius.
# Setting type: Single
# Default value: 150
# Acceptable value range: From 30 to 300
KeepLoadedMaxRadius = 150
## Сколько животных одного вида держать в поселении: больше — животновод забивает лишнее (безымянных взрослых, по одному). 0 — не забивать. / How many animals of one kind the settlement keeps: above that the herder culls the extra (unnamed adults, one at a time). 0 = never.
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 100
HerdLimit = 10
## Поселение со 2-го уровня привлекает новичков: раз в день (чем выше уровень, тем чаще) у знамени появляется путник и просится в жители, со скидкой. Нужна свободная кровать. / From level 2 a settlement attracts newcomers who ask to join (discounted). Needs a free bed.
# Setting type: Boolean
# Default value: true
Newcomers = true
## Чужие поселения в мире: хутора вольных бондов (дружеские, их нельзя ломать) и стоянки изгоев (враги, их можно разбить). Появляются сами неподалёку от тебя, в новых местах. / Foreign settlements: freeholder farmsteads (friendly, protected) and outlaw camps (hostile). They appear on their own near you.
# Setting type: Boolean
# Default value: true
NpcSettlements = true
## Шанс раз в 2 минуты, что рядом с тобой появится чужое поселение (если поблизости нет других), %. / Chance every 2 minutes that a foreign settlement appears near you (if none are close), %.
# Setting type: Single
# Default value: 10
# Acceptable value range: From 0 to 100
NpcSettlementChance = 10
## Как далеко чужое поселение должно быть от любого другого поселения (твоего или чужого), м. / Minimum distance between a foreign settlement and any other settlement, m.
# Setting type: Single
# Default value: 600
# Acceptable value range: From 150 to 3000
NpcSettlementDistance = 600
## Награда за убитого изгоя: монет за каждый его уровень (с тела; у вожака — втрое). Только если убил ты или твой викинг. 0 — без монет. / Bounty for a killed outlaw: coins per outlaw level (dropped on the body; chiefs pay triple). Only when you or your Viking killed it. 0 = no coins.
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 0 to 200
OutlawBounty = 5
## Сколько доверия даёт убитый изгой (вожак — втрое): бонды благодарны. 0 — не давать. / Trust gained per killed outlaw (chiefs triple): the freeholders are grateful. 0 = none.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 20
OutlawBountyTrust = 1
## Какой мёд-напиток рабочие вечером пьют из сундуков (имена предметов через запятую; целебные меды не трогают). Нет напитка — едят мёд из ульев. / Mead workers drink in the evening from chests (item names, comma separated; healing meads are left alone). No mead — they eat honey.
# Setting type: String
# Default value: MeadTasty
MeadItems = MeadTasty
## Ворчат ли рабочие, когда нет кровати, тепла, мёда или сна (только реплики, без штрафов). / Do workers grumble about missing bed, warmth, mead or sleep (lines only, no penalties).
# Setting type: Boolean
# Default value: true
Grumbling = true
## На кого охотится охотник (имена существ через запятую). / Creatures the hunter hunts (prefab names, comma separated).
# Setting type: String
# Default value: Deer,Boar,Neck,Hare,Lox,Asksvin
HuntPrey = Deer,Boar,Neck,Hare,Lox,Asksvin
## Экономная сеть: викинги, рядом с которыми (80 м) нет игроков, думают вчетверо реже — меньше нагрузки на сервер. / Vikings with no player within 80 m think four times less often — less server load.
# Setting type: Boolean
# Default value: true
NetSaver = true
[7 - Карта]
## Голоса: к реплике над головой звучит бормотание (голоса торговцев игры), у каждого викинга свой тон. / Voices: a mumble plays with each overhead line (the game's trader voices), each viking has his own pitch.
# Setting type: Boolean
# Default value: true
Voices = true
## Показывать на карте твоих викингов. / Show your vikings on the map.
# Setting type: Boolean
# Default value: true
MapPinsVikings = true
## Показывать на карте поселения (знамёна). / Show settlements (banners) on the map.
# Setting type: Boolean
# Default value: true
MapPinsSettlements = true
## Панель отряда слева на экране: здоровье и занятие спутников рядом. / Squad panel on the left: health and state of nearby companions.
# Setting type: Boolean
# Default value: true
SquadHud = true
## Значки состояния над головами викингов: спит, ранен, вымотан, мёрзнет, без мёда, без работы, торговец, поручение. / Status icons above vikings' heads.
# Setting type: Boolean
# Default value: true
StatusIcons = true
## Профессия над именем рабочих (значок и название), у торговцев — монета. / Job above workers' names (icon and title), a coin above traders.
# Setting type: Boolean
# Default value: true
JobOverName = true
## Короткий сигнал, когда твой викинг падает без сознания или тяжело ранен. / A short beep when your viking is downed or badly hurt.
# Setting type: Boolean
# Default value: true
WoundSound = true
## Метка над врагом, которого бьют твои спутники. / A marker above the enemy your companions are fighting.
# Setting type: Boolean
# Default value: true
ShowTargets = true
## Боевая раскраска на лице у опытных спутников (10-й уровень и выше или ветеран), цвет — по боевой роли. / War paint on the faces of seasoned companions (level 10+ or veterans), colored by combat role.
# Setting type: Boolean
# Default value: true
WarPaint = true
## Прятать шлемы своих викингов — только вид, защита шлема остаётся. Видно лица и боевую раскраску. / Hide your vikings' helmets (visual only, the armor still counts) to see faces and war paint.
# Setting type: Boolean
# Default value: false
HideHelmets = false
## Подсказки ворона Хугина про найм, отряд, поселения, торговцев и чужие поселения (каждая — один раз). / Hugin the raven explains hiring, the squad, settlements, traders and foreign settlements (each once).
# Setting type: Boolean
# Default value: true
Tutorials = true
## Цвет огонька над медиком (он только светит, туман не разгоняет — это умеет лишь маг). / Color of the healer's glow (light only; only the mage clears mist).
# Setting type: Color
# Default value: 59FF73FF
HealerGlowColor = 59FF73FF
## Проверять при запуске, не вышла ли на Nexus новая версия мода (в мире — одно сообщение). / Check Nexus for a newer version of the mod at startup (one message in the world).
# Setting type: Boolean
# Default value: true
CheckUpdates = true
[8 - Отладка]
## Показать карту поселения вокруг тебя (7 м) и пути викингов по ней: зелёные крестики — где можно встать, голубые — дверной проём, жёлтые — с твоей тропы; оранжевые линии — твои тропы, фиолетовые — перешагивания по ступеням, белые — пути викингов. Нет креста — там викинг не встанет. / Show the settlement nav map around you and Vikings' paths on it.
# Setting type: Boolean
# Default value: false
ShowNavMap = false
## Проверка: поставить викинга или торговца, наслать охотников, доверие, бессонница рабочих. / Test tools.
# Setting type: String
# Default value:
TestTools =
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## Settings file was created by plugin Quartermaster v0.1.62
## Plugin GUID: local.valheim.quartermaster
[Controls]
## Open config for the machine or fire under the crosshair. Controller: use Machine Config from inventory.
# Setting type: KeyboardShortcut
# Default value: F9
MachineConfig = F9
[Cosmetics]
## Local owl coos and clucks. Set 0 to mute.
# Setting type: Single
# Default value: 0.35
# Acceptable value range: From 0 to 1
OwlVolume = 0.35
[General]
## Enable base automation.
# Setting type: Boolean
# Default value: true
Enabled = true
## Radius in metres around each Deposit Chest; loaded objects only.
# Setting type: Single
# Default value: 100
# Acceptable value range: From 10 to 200
BaseRange = 100
## Accessible container radius for crafting, building and upgrades.
# Setting type: Single
# Default value: 100
# Acceptable value range: From 5 to 200
CraftRange = 100
## Use materials from chests with Crafting Supply enabled.
# Setting type: Boolean
# Default value: true
CraftFromContainers = true
## A required station inside a Deposit Chest's BaseRange supports building, structure repair and dismantling throughout that same area. Crafting and item upgrades still require station interaction.
# Setting type: Boolean
# Default value: true
ExtendStationCoverage = true
## Clear cheat item tags once from your inventory after world entry and from accessible, locally owned storage chests after their saved contents load. Distant chests are scanned when loaded. Changes persist on normal saves; disabling this does not restore removed tags.
# Setting type: Boolean
# Default value: true
ClearCheatItemTagsOnLoad = true
## Hide item cheat notices in tooltips and inventory pickup/removal messages. Independent of the item-tag cleanup scan.
# Setting type: Boolean
# Default value: true
HideCheatItemMessages = true
## Rotating machine and deposit work budget every two seconds.
# Setting type: Int32
# Default value: 24
# Acceptable value range: From 1 to 100
ObjectsPerCycle = 24
## After 20 seconds idle, the owl collects up to three individual dropped items per trip within 25 metres of its Deposit Chest. Respects ward access, ignored pickup types, chest room and the production-output grace period.
# Setting type: Boolean
# Default value: true
OwlCollectDroppedItems = true
## Storage prefab exceptions: ItemPrefab=ingredients;OtherPrefab=reagents;ExcludedPrefab=none. Categories: ingredients, reagents, lumber, ingots, ores, coal, hides, textiles, feathers, bones, masonry, food, produce, meat, fish, grain, arrows, bolts, weapons, longweapons, bows, crossbows, shields, armor. Server-synchronized. Per-chest learning and ignored items remain available.
# Setting type: String
# Default value:
StorageCategoryOverrides =
[Interface]
## Show the Sort Inventory button. Local display preference.
# Setting type: Boolean
# Default value: true
ShowSortInventory = true
## Horizontal offset of Sort Inventory in UI units. Positive moves right. Local display preference.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From -1000 to 1000
SortInventoryOffsetX = 0
## Vertical offset of Sort Inventory in UI units. Positive moves down. Local display preference.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From -1000 to 1000
SortInventoryOffsetY = 0
[Inventory]
## Use MaximumStackSize for stackable items. Set false to keep normal item stack limits. Equipment and existing item quantities are unchanged. Servers running Quartermaster control this setting. Use the ledger book to apply changes in game; direct config-file edits require a restart.
# Setting type: Boolean
# Default value: true
EnableStackSizes = true
## Maximum items per stack, not a multiplier. Does not change item weight or delete existing items when lowered. Use the ledger book to apply changes in game; direct config-file edits require a restart.
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 2 to 100000
MaximumStackSize = 1000
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## Settings file was created by plugin PlanBuild v0.19.1
## Plugin GUID: marcopogo.PlanBuild
[Blueprints]
## Default build mode when placing blueprints.
# Setting type: DefaultBuildMode
# Default value: Planned
# Acceptable values: Planned, Direct
Default build mode = Planned
## Set Piece health to its maximum value when directly building blueprints.
# Setting type: Boolean
# Default value: false
Unlimited health = false
## Place distance while using the Blueprint Rune.
# Setting type: Single
# Default value: 50
# Acceptable value range: From 8 to 80
Place distance = 50
## Smoothing value of the terrain tool when flattening with smoothing modifier key pressed.
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Terrain smoothing = 0.5
## Camera height change when holding the camera modifier key and scrolling.
# Setting type: Single
# Default value: 2
Camera offset increment = 2
## Invert the direction of camera offset scrolling.
# Setting type: Boolean
# Default value: false
Invert camera offset scroll = false
## Placement height change when holding the modifier key and scrolling.
# Setting type: Single
# Default value: 0.1
Placement offset increment = 0.1
## Invert the direction of placement offset scrolling.
# Setting type: Boolean
# Default value: false
Invert placement height change scroll = false
## Selection radius increment when scrolling.
# Setting type: Single
# Default value: 1
Selection increment = 1
## Invert the direction of selection scrolling.
# Setting type: Boolean
# Default value: false
Invert selection scroll = false
## Selection rotation increment when scrolling.
# Setting type: Int32
# Default value: 5
Rotation increment = 5
## Invert the direction of rotation scrolling.
# Setting type: Boolean
# Default value: false
Invert rotation scroll = false
## Distance of the shell used to check for connectedness.
# Setting type: Single
# Default value: 0.01
Selection connected check margin = 0.01
## Shows a grid around the blueprints' bounds to visualize the blueprints' edges.
# Setting type: Boolean
# Default value: false
Show the transform bound grid = false
## Show a tooltip with a bigger thumbnail for blueprint pieces.
# Setting type: Boolean
# Default value: true
Tooltip enabled = true
## Set the background color for the tooltip on blueprint pieces.
# Setting type: Color
# Default value: 212121A6
Tooltip Color = 212121A6
## Global name of the blueprint undo queue used for bp.undo and bp.redo commands. Can be set to the same value as other mods' config (if supported) to combine their undo queues.
# Setting type: String
# Default value: blueprintqueue
Undo queue name = blueprintqueue
## Add your current player profile name to any blueprint file created with that player.
# Setting type: Boolean
# Default value: true
Add player prefix to file name = true
[Directories]
## Base directory to scan (recursively) for blueprints and vbuild files, relative paths are relative to the valheim.exe location
# Setting type: String
# Default value: .
Search directory = .
## Directory to save blueprint files, relative paths are relative to the valheim.exe location
# Setting type: String
# Default value: BepInEx/config/PlanBuild/blueprints
Save directory = BepInEx/config/PlanBuild/blueprints
[Keybindings]
## Hotkey to show the blueprint marketplace GUI
# Setting type: KeyCode
# Default value: End
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightMeta, RightApple, LeftCommand, LeftMeta, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, WheelUp, WheelDown, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19, F16, F17, F18, F19, F20, F21, F22, F23, F24
Blueprint Marketplace GUI toggle key = End
## First modifier key to change behaviours on various tools (defaults to LeftShift)
# Setting type: KeyCode
# Default value: LeftShift
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightMeta, RightApple, LeftCommand, LeftMeta, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, WheelUp, WheelDown, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19, F16, F17, F18, F19, F20, F21, F22, F23, F24
ShiftModifier = LeftShift
## Second modifier key to change behaviours on various tools (defaults to LeftCtrl)
# Setting type: KeyCode
# Default value: LeftControl
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightMeta, RightApple, LeftCommand, LeftMeta, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, WheelUp, WheelDown, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19, F16, F17, F18, F19, F20, F21, F22, F23, F24
CtrlModifier = LeftControl
## Third modifier key to change behaviours on various tools (defaults to LeftAlt)
# Setting type: KeyCode
# Default value: LeftAlt
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightMeta, RightApple, LeftCommand, LeftMeta, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, WheelUp, WheelDown, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19, F16, F17, F18, F19, F20, F21, F22, F23, F24
AltModifier = LeftAlt
## Key to switch between modes on various tools
# Setting type: KeyCode
# Default value: Q
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightMeta, RightApple, LeftCommand, LeftMeta, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, WheelUp, WheelDown, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19, F16, F17, F18, F19, F20, F21, F22, F23, F24
Toggle = Q
[Plans]
## Show all plans, even for pieces you don't know yet
# Setting type: Boolean
# Default value: false
Plan unknown pieces = false
## Build radius of the plan totem
# Setting type: Single
# Default value: 30
Plan totem build radius = 30
## Show particle effects when building pieces with the plan totem
# Setting type: Boolean
# Default value: true
Plan totem particle effects = true
[Server Settings]
## Allow usage of blueprint rune for clients connecting to the server.
## Admins are always allowed to use it.
# Setting type: Boolean
# Default value: true
Allow blueprint rune = true
## Allow placement of blueprints without materials on this server.
## Admins are always allowed to use it.
# Setting type: Boolean
# Default value: false
Allow direct build = false
## Allow usage of the terrain modification tools on this server.
## Admins are always allowed to use them.
# Setting type: Boolean
# Default value: false
Allow terrain tools = false
## Allow sharing of blueprints on this server.
# Setting type: Boolean
# Default value: false
Allow serverside blueprints = false
## Allow clients to use the Hotkey to access server blueprints.
## Admins are always allowed to use it.
# Setting type: Boolean
# Default value: true
Allow clients to use the GUI toggle key = true
## Comma separated list of prefab names to exclude from the planned piece table on this server
## Admins are always allowed to build them.
# Setting type: String
# Default value: AltarPrefab,FloatingIslandMO
Excluded plan prefabs = AltarPrefab,FloatingIslandMO
[Visual]
## Apply plan shader to ghost placement (currently placing piece)
# Setting type: Boolean
# Default value: true
Transparent Ghost Placement = true
## Color of unsupported plan pieces
# Setting type: Color
# Default value: FFFFFF1A
Unsupported color = FFFFFF1A
## Color of supported plan pieces
# Setting type: Color
# Default value: FFFFFF80
Supported color = FFFFFF80
## Additional transparency for finer control.
# Setting type: Single
# Default value: 0.3
# Acceptable value range: From 0 to 1
Transparency = 0.3
## Color of the glowing lines on the Plan totem
# Setting type: Color
# Default value: 00FFFFFF
Plan totem glow color = 00FFFFFF
+56
View File
@@ -0,0 +1,56 @@
## Settings file was created by plugin MassFarming v1.14
## Plugin GUID: xeio.MassFarming
[Hotkeys]
## Mass activation hotkey for multi-pickup/multi-plant.
# Setting type: KeyboardShortcut
# Default value: LeftShift
MassActionHotkey = LeftShift
## Mass activation hotkey for multi-pickup/multi-plant for controller.
# Setting type: KeyboardShortcut
# Default value: JoystickButton4
ControllerPickupHotkey = JoystickButton4
[Pickup]
## Range of auto-pickup.
# Setting type: Single
# Default value: 5
MassInteractRange = 5
[Plant]
## Ignore stamina requirements when planting extra rows.
# Setting type: Boolean
# Default value: false
IgnoreStamina = false
## Ignore durability when planting extra rows.
# Setting type: Boolean
# Default value: false
IgnoreDurability = false
[PlantGrid]
## Grid width of auto-plant. Recommend odd-number, default is '5' so (5x5).
# Setting type: Int32
# Default value: 5
PlantGridWidth = 5
## Grid length of auto-plant. Recommend odd-number, default is '5' so (5x5).
# Setting type: Int32
# Default value: 5
PlantGridLength = 5
## Planting grid anchor point (width). Default is 'enabled' so the grid will extend left and right from the crosshairs. Disable to set the anchor to the side of the grid. Disable both anchors to set to corner.
# Setting type: Boolean
# Default value: true
GridAnchorWidth = true
## Planting grid anchor point (length). Default is 'enabled' so the grid will extend forward and backward from the crosshairs. Disable to set the anchor to the side of the grid. Disable both anchors to set to corner.
# Setting type: Boolean
# Default value: true
GridAnchorLength = true