106 lines
3.9 KiB
INI
106 lines
3.9 KiB
INI
## Settings file was created by plugin Quartermaster v0.1.62
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## Plugin GUID: local.valheim.quartermaster
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[Controls]
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## Open config for the machine or fire under the crosshair. Controller: use Machine Config from inventory.
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# Setting type: KeyboardShortcut
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# Default value: F9
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MachineConfig = F9
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[Cosmetics]
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## Local owl coos and clucks. Set 0 to mute.
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# Setting type: Single
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# Default value: 0.35
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# Acceptable value range: From 0 to 1
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OwlVolume = 0.35
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[General]
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## Enable base automation.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Radius in metres around each Deposit Chest; loaded objects only.
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# Setting type: Single
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# Default value: 100
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# Acceptable value range: From 10 to 200
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BaseRange = 100
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## Accessible container radius for crafting, building and upgrades.
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# Setting type: Single
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# Default value: 100
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# Acceptable value range: From 5 to 200
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CraftRange = 100
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## Use materials from chests with Crafting Supply enabled.
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# Setting type: Boolean
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# Default value: true
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CraftFromContainers = true
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## A required station inside a Deposit Chest's BaseRange supports building, structure repair and dismantling throughout that same area. Crafting and item upgrades still require station interaction.
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# Setting type: Boolean
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# Default value: true
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ExtendStationCoverage = true
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## Clear cheat item tags once from your inventory after world entry and from accessible, locally owned storage chests after their saved contents load. Distant chests are scanned when loaded. Changes persist on normal saves; disabling this does not restore removed tags.
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# Setting type: Boolean
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# Default value: true
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ClearCheatItemTagsOnLoad = true
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## Hide item cheat notices in tooltips and inventory pickup/removal messages. Independent of the item-tag cleanup scan.
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# Setting type: Boolean
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# Default value: true
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HideCheatItemMessages = true
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## Rotating machine and deposit work budget every two seconds.
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# Setting type: Int32
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# Default value: 24
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# Acceptable value range: From 1 to 100
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ObjectsPerCycle = 24
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## After 20 seconds idle, the owl collects up to three individual dropped items per trip within 25 metres of its Deposit Chest. Respects ward access, ignored pickup types, chest room and the production-output grace period.
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# Setting type: Boolean
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# Default value: true
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OwlCollectDroppedItems = true
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## Storage prefab exceptions: ItemPrefab=ingredients;OtherPrefab=reagents;ExcludedPrefab=none. Categories: ingredients, reagents, lumber, ingots, ores, coal, hides, textiles, feathers, bones, masonry, food, produce, meat, fish, grain, arrows, bolts, weapons, longweapons, bows, crossbows, shields, armor. Server-synchronized. Per-chest learning and ignored items remain available.
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# Setting type: String
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# Default value:
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StorageCategoryOverrides =
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[Interface]
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## Show the Sort Inventory button. Local display preference.
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# Setting type: Boolean
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# Default value: true
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ShowSortInventory = true
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## Horizontal offset of Sort Inventory in UI units. Positive moves right. Local display preference.
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From -1000 to 1000
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SortInventoryOffsetX = 0
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## Vertical offset of Sort Inventory in UI units. Positive moves down. Local display preference.
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From -1000 to 1000
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SortInventoryOffsetY = 0
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[Inventory]
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## Use MaximumStackSize for stackable items. Set false to keep normal item stack limits. Equipment and existing item quantities are unchanged. Servers running Quartermaster control this setting. Use the ledger book to apply changes in game; direct config-file edits require a restart.
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# Setting type: Boolean
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# Default value: true
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EnableStackSizes = true
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## Maximum items per stack, not a multiplier. Does not change item weight or delete existing items when lowered. Use the ledger book to apply changes in game; direct config-file edits require a restart.
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 2 to 100000
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MaximumStackSize = 1000
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