From f7793993bf081a4d4dae8a74662e9c58d8ff26ab Mon Sep 17 00:00:00 2001 From: taywon18 Date: Tue, 24 Dec 2024 07:18:26 +0100 Subject: [PATCH] Ajoutez des fichiers projet. --- .gitattributes | 63 ++ .gitignore | 73 ++ .vsconfig | 6 + Assets/Controllers.meta | 8 + Assets/Controllers/MouseController.cs | 45 ++ Assets/Controllers/MouseController.cs.meta | 11 + Assets/Controllers/StageController.cs | 167 ++++ Assets/Controllers/StageController.cs.meta | 11 + Assets/Images.meta | 8 + Assets/Images/Ground.png | Bin 0 -> 2226 bytes Assets/Images/Ground.png.meta | 182 +++++ Assets/Images/Wall.png | Bin 0 -> 2224 bytes Assets/Images/Wall.png.meta | 182 +++++ Assets/Model.meta | 8 + Assets/Model/InstalledObject.cs | 4 + Assets/Model/InstalledObject.cs.meta | 11 + Assets/Model/Stage.cs | 170 ++++ Assets/Model/Stage.cs.meta | 11 + Assets/Model/Tile.cs | 34 + Assets/Model/Tile.cs.meta | 11 + Assets/Model/Train.cs | 30 + Assets/Model/Train.cs.meta | 11 + Assets/Model/Wagon.cs | 33 + Assets/Model/Wagon.cs.meta | 11 + Assets/Model/Wall.cs | 39 + Assets/Model/Wall.cs.meta | 11 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 801 +++++++++++++++++++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/UI Toolkit.meta | 8 + Assets/UI Toolkit/PanelSettings.asset | 38 + Assets/UI Toolkit/PanelSettings.asset.meta | 8 + Packages/manifest.json | 44 + Packages/packages-lock.json | 466 +++++++++++ ProjectSettings/AudioManager.asset | 19 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 37 + ProjectSettings/EditorBuildSettings.asset | 11 + ProjectSettings/EditorSettings.asset | 40 + ProjectSettings/GraphicsSettings.asset | 64 ++ ProjectSettings/InputManager.asset | 487 +++++++++++ ProjectSettings/MemorySettings.asset | 35 + ProjectSettings/NavMeshAreas.asset | 93 +++ ProjectSettings/NetworkManager.asset | 8 + ProjectSettings/PackageManagerSettings.asset | 44 + ProjectSettings/Physics2DSettings.asset | 56 ++ ProjectSettings/PresetManager.asset | 7 + ProjectSettings/ProjectSettings.asset | 717 +++++++++++++++++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 319 ++++++++ ProjectSettings/SceneTemplateSettings.json | 121 +++ ProjectSettings/TagManager.asset | 43 + ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 36 + ProjectSettings/VFXManager.asset | 14 + ProjectSettings/VersionControlSettings.asset | 8 + ProjectSettings/XRSettings.asset | 10 + 57 files changed, 4706 insertions(+) create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 .vsconfig create mode 100644 Assets/Controllers.meta create mode 100644 Assets/Controllers/MouseController.cs create mode 100644 Assets/Controllers/MouseController.cs.meta create mode 100644 Assets/Controllers/StageController.cs create mode 100644 Assets/Controllers/StageController.cs.meta create mode 100644 Assets/Images.meta create mode 100644 Assets/Images/Ground.png create mode 100644 Assets/Images/Ground.png.meta create mode 100644 Assets/Images/Wall.png create mode 100644 Assets/Images/Wall.png.meta create mode 100644 Assets/Model.meta create mode 100644 Assets/Model/InstalledObject.cs create mode 100644 Assets/Model/InstalledObject.cs.meta create mode 100644 Assets/Model/Stage.cs create mode 100644 Assets/Model/Stage.cs.meta create mode 100644 Assets/Model/Tile.cs create mode 100644 Assets/Model/Tile.cs.meta create mode 100644 Assets/Model/Train.cs create mode 100644 Assets/Model/Train.cs.meta create mode 100644 Assets/Model/Wagon.cs create mode 100644 Assets/Model/Wagon.cs.meta create mode 100644 Assets/Model/Wall.cs create mode 100644 Assets/Model/Wall.cs.meta create mode 100644 Assets/Scenes.meta create mode 100644 Assets/Scenes/SampleScene.unity create mode 100644 Assets/Scenes/SampleScene.unity.meta create mode 100644 Assets/UI Toolkit.meta create mode 100644 Assets/UI Toolkit/PanelSettings.asset create mode 100644 Assets/UI Toolkit/PanelSettings.asset.meta create mode 100644 Packages/manifest.json create mode 100644 Packages/packages-lock.json create mode 100644 ProjectSettings/AudioManager.asset create mode 100644 ProjectSettings/ClusterInputManager.asset create mode 100644 ProjectSettings/DynamicsManager.asset create mode 100644 ProjectSettings/EditorBuildSettings.asset create mode 100644 ProjectSettings/EditorSettings.asset create mode 100644 ProjectSettings/GraphicsSettings.asset create mode 100644 ProjectSettings/InputManager.asset create mode 100644 ProjectSettings/MemorySettings.asset create mode 100644 ProjectSettings/NavMeshAreas.asset create mode 100644 ProjectSettings/NetworkManager.asset create mode 100644 ProjectSettings/PackageManagerSettings.asset create mode 100644 ProjectSettings/Physics2DSettings.asset create mode 100644 ProjectSettings/PresetManager.asset create mode 100644 ProjectSettings/ProjectSettings.asset create mode 100644 ProjectSettings/ProjectVersion.txt create mode 100644 ProjectSettings/QualitySettings.asset create mode 100644 ProjectSettings/SceneTemplateSettings.json create mode 100644 ProjectSettings/TagManager.asset create mode 100644 ProjectSettings/TimeManager.asset create mode 100644 ProjectSettings/UnityConnectSettings.asset create mode 100644 ProjectSettings/VFXManager.asset create mode 100644 ProjectSettings/VersionControlSettings.asset create mode 100644 ProjectSettings/XRSettings.asset diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..1ff0c42 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,63 @@ +############################################################################### +# Set default behavior to automatically normalize line endings. +############################################################################### +* text=auto + +############################################################################### +# Set default behavior for command prompt diff. +# +# This is need for earlier builds of msysgit that does not have it on by +# default for csharp files. +# Note: This is only used by command line +############################################################################### +#*.cs diff=csharp + +############################################################################### +# Set the merge driver for project and solution files +# +# Merging from the command prompt will add diff markers to the files if there +# are conflicts (Merging from VS is not affected by the settings below, in VS +# the diff markers are never inserted). Diff markers may cause the following +# file extensions to fail to load in VS. An alternative would be to treat +# these files as binary and thus will always conflict and require user +# intervention with every merge. To do so, just uncomment the entries below +############################################################################### +#*.sln merge=binary +#*.csproj merge=binary +#*.vbproj merge=binary +#*.vcxproj merge=binary +#*.vcproj merge=binary +#*.dbproj merge=binary +#*.fsproj merge=binary +#*.lsproj merge=binary +#*.wixproj merge=binary +#*.modelproj merge=binary +#*.sqlproj merge=binary +#*.wwaproj merge=binary + +############################################################################### +# behavior for image files +# +# image files are treated as binary by default. +############################################################################### +#*.jpg binary +#*.png binary +#*.gif binary + +############################################################################### +# diff behavior for common document formats +# +# Convert binary document formats to text before diffing them. This feature +# is only available from the command line. Turn it on by uncommenting the +# entries below. +############################################################################### +#*.doc diff=astextplain +#*.DOC diff=astextplain +#*.docx diff=astextplain +#*.DOCX diff=astextplain +#*.dot diff=astextplain +#*.DOT diff=astextplain +#*.pdf diff=astextplain +#*.PDF diff=astextplain +#*.rtf diff=astextplain +#*.RTF diff=astextplain diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..3496b7c --- /dev/null +++ b/.gitignore @@ -0,0 +1,73 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.unitypackage.meta +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..f019fd0 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/Assets/Controllers.meta b/Assets/Controllers.meta new file mode 100644 index 0000000..ac23618 --- /dev/null +++ b/Assets/Controllers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 81faa3791d241f448ba681caa1124f55 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Controllers/MouseController.cs b/Assets/Controllers/MouseController.cs new file mode 100644 index 0000000..2e401e9 --- /dev/null +++ b/Assets/Controllers/MouseController.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Unity.VisualScripting; + +public class MouseController : MonoBehaviour +{ + Vector3 lastFramePosition; + public Camera InterestingCamera; + + // Start is called before the first frame update + void Start() + { + if(InterestingCamera == null) + InterestingCamera = Camera.main; + } + + // Update is called once per frame + void Update() + { + HandleCamera(); + HandleWorldInteraction(); + } + + void HandleCamera() + { + var currentFramePosition = InterestingCamera.ScreenToWorldPoint(Input.mousePosition); + + if (Input.GetMouseButton(1)) + { + var diff = lastFramePosition - currentFramePosition; + InterestingCamera.transform.Translate(diff); + } + + lastFramePosition = InterestingCamera.ScreenToWorldPoint(Input.mousePosition); + } + + void HandleWorldInteraction() + { + if (Input.GetMouseButtonDown(0)) + { + + } + } +} diff --git a/Assets/Controllers/MouseController.cs.meta b/Assets/Controllers/MouseController.cs.meta new file mode 100644 index 0000000..fcbe583 --- /dev/null +++ b/Assets/Controllers/MouseController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d760f8aeec6ce3b4286ce8621cca1f7c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Controllers/StageController.cs b/Assets/Controllers/StageController.cs new file mode 100644 index 0000000..7f95414 --- /dev/null +++ b/Assets/Controllers/StageController.cs @@ -0,0 +1,167 @@ +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; + +public class StageController : MonoBehaviour +{ + public Train Train; + public int FocusedWagon = 0; + public int FocusedLevel = 0; + + Stage Stage { get; set; } + + public Sprite FloorSprite; + public Sprite WallSprite; + + GameObject[,] AllTilesGameObjects; + GameObject[,] HorizontalWallsGameObjects; + GameObject[,] VerticalWallsGameObjects; + + public bool ShouldRandomize = false; + + // Start is called before the first frame update + void Start() + { + if (Train == null) + { + Train = new Train(); + Train.Generate(); + } + FocusCurrentStage(); + + AllTilesGameObjects = new GameObject[Stage.Width, Stage.Height]; + HorizontalWallsGameObjects = new GameObject[Stage.Width, Stage.Height+1]; + VerticalWallsGameObjects = new GameObject[Stage.Width+1, Stage.Height]; + + //Tiles creation + for(int x=0; x(); + OnTileUpdated(tile, tile_go); + } + + Stage.OnTileChanged = (Tile tile) => + { + var go = AllTilesGameObjects[tile.X, tile.Y]; + OnTileUpdated(tile, go); + }; + + + // wall creation + for (int x = 0; x < Stage.Width; x++) + for (int y = 0; y <= Stage.Height; y++) + { + var wall = Stage[WallOrientation.Horizontal, x, y]; + + GameObject wallh_go = new GameObject(); + HorizontalWallsGameObjects[x, y] = wallh_go; + wallh_go.name = "hwall_" + x + "_" + y; + wallh_go.transform.position = new Vector3(-0f+x, -0.5f+y, -1); + wallh_go.transform.localScale = new Vector3(1f, 0.1f, 1); + wallh_go.transform.SetParent(this.transform, true); + + wallh_go.AddComponent(); + OnWallUpdated(wall, wallh_go); + } + for (int x = 0; x <= Stage.Width; x++) + for (int y = 0; y < Stage.Height; y++) + { + var wall = Stage[WallOrientation.Vertical, x, y]; + + GameObject wallv_go = new GameObject(); + VerticalWallsGameObjects[x, y] = wallv_go; + wallv_go.name = "vwall_" + x + "_" + y; + wallv_go.transform.position = new Vector3(-0.5f + x, 0f + y, -1); + wallv_go.transform.localScale = new Vector3(0.1f, 1f, 1); + wallv_go.transform.SetParent(this.transform, true); + + wallv_go.AddComponent(); + OnWallUpdated(wall, wallv_go); + } + + Stage.OnWallChanged = (Wall wall) => + { + if(wall.Orientation == WallOrientation.Horizontal) + { + var go = HorizontalWallsGameObjects[wall.X, wall.Y]; + OnWallUpdated(wall, go); + } + + if (wall.Orientation == WallOrientation.Vertical) + { + var go = VerticalWallsGameObjects[wall.X, wall.Y]; + OnWallUpdated(wall, go); + } + }; + } + + float randomizeTileTimer = 2f; + + // Update is called once per frame + void Update() + { + if (Stage == null) + return; + + randomizeTileTimer -= Time.deltaTime; + + if(randomizeTileTimer < 0f) + { + if(ShouldRandomize) + Stage.Randomize(); + randomizeTileTimer += 2f; + } + } + + public void FocusCurrentStage() + { + Stage = Train.GetWagon(FocusedWagon).GetDeck(FocusedLevel); + } + + private void OnTileUpdated(Tile tile, GameObject go) + { + Debug.Log($"Updating tile {tile.X},{tile.Y}."); + if (tile.Type == TileType.Empty) + { + go.GetComponent().sprite = null; + return; + } + + if (tile.Type == TileType.Floor) + { + go.GetComponent().sprite = FloorSprite; + return; + } + + throw new System.NotImplementedException($"Tile type {tile.Type} not draw implemented"); + } + + private void OnWallUpdated(Wall wall, GameObject go) + { + Debug.Log($"Updating wall {wall.X},{wall.Y}."); + + if (wall.Type == WallType.Empty) + { + go.GetComponent().sprite = null; + return; + } + + if (wall.Type == WallType.Full) + { + go.GetComponent().sprite = WallSprite; + return; + } + + throw new System.NotImplementedException($"Wall type {wall.Type} not draw implemented"); + } +} diff --git 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} + + public void Resize(int width, int heigh) + { + if (Tiles != null) + throw new NotImplementedException(); + + Width = width; + Height = heigh; + + Tiles = new Tile[Width, Height]; + for(int x = 0; x < Width; x++) + for(int y = 0; y < Height; y++) + Tiles[x, y] = new Tile(this, x, y); + + HorizontalWalls = new Wall[Width, Height+1]; + for (int x = 0; x < Width; x++) + for (int y = 0; y <= Height; y++) + HorizontalWalls[x, y] = new Wall(this, x, y, WallOrientation.Horizontal); + + VerticalWalls = new Wall[Width + 1, Height]; + for (int x = 0; x <= Width; x++) + for (int y = 0; y < Height; y++) + VerticalWalls[x, y] = new Wall(this, x, y, WallOrientation.Vertical); + } + + public bool HasTile(int x, int y) + { + return !(x < 0 || y < 0 || x >= Width || y >= Height); //TODO: implement better + } + + public bool HasWall(WallOrientation orientation, int x, int y) + { + if(orientation == WallOrientation.Horizontal) + return (x >= 0 && y >= 0 && x < Width && y <= Height); + + if(orientation == WallOrientation.Vertical) + return (x >= 0 && y >= 0 && x <= Width && y < Height); + + throw new NotImplementedException($"Unknown orientation {orientation}."); + } + + public bool IsBorderWall(WallOrientation orientation, int x, int y) + { + if(!HasWall(orientation, x, y)) + return false; + + if (orientation == WallOrientation.Horizontal) + return (y == 0 || y == Height); + + if (orientation == WallOrientation.Vertical) + return (x == 0 || x == Width); + + throw new NotImplementedException($"Unknown orientation {orientation}."); + } + + public Tile GetTileAt(int x, int y) + { + if (!HasTile(x, y)) + throw new Exception($"Trying to get tile {x},{y} from world({Width},{Height})."); + + var tile = Tiles[x, y]; + return tile; + } + + public Wall GetWallAt(WallOrientation orientation, int x, int y) + { + if (!HasWall(orientation, x, y)) + throw new Exception($"Trying to get wall {x},{y} from world({Width},{Height})."); + + if(orientation == WallOrientation.Horizontal) + return HorizontalWalls[x, y]; + + if (orientation == WallOrientation.Vertical) + return VerticalWalls[x, y]; + + throw new System.NotImplementedException(); + } + + /*public void SetTile(int x, int y, Tile tile) + { + if(tile == null) throw new ArgumentNullException(tile.GetType().Name); + + if (!HasTile(x, y)) + throw new Exception($"Trying to get tile {x},{y} from world({Width},{Height})."); + + Tiles[x, y] = tile; + }*/ + + public Tile this[int x, int y] + { + get { return GetTileAt(x, y); } + //set { SetTile(x, y, value); } + } + + public Wall this[WallOrientation orientation, int x, int y] + { + get { return GetWallAt(orientation, x, y); } + } + + public void Randomize() + { + for (int x = 0; x <= Width; x++) + for (int y = 0; y <= Height; y++) + { + if(HasTile(x, y)) + { + if (UnityEngine.Random.Range(0, 2) == 0) + this[x, y].Type = TileType.Floor; + else + this[x, y].Type = TileType.Empty; + } + + if (HasWall(WallOrientation.Horizontal, x, y)) + { + if (UnityEngine.Random.Range(0, 2) == 1) + this[WallOrientation.Horizontal, x, y].Type = WallType.Full; + else + this[WallOrientation.Horizontal, x, y].Type = WallType.Empty; + } + + if (HasWall(WallOrientation.Vertical, x, y)) + { + if (UnityEngine.Random.Range(0, 2) == 1) + this[WallOrientation.Vertical, x, y].Type = WallType.Full; + else + this[WallOrientation.Vertical, x, y].Type = WallType.Empty; + } + } + + Debug.Log($"Randomizing a stage..."); + } + + public void Populate() + { + for (int x = 0; x < Width; x++) + for (int y = 0; y < Height; y++) + this[x, y].Type = TileType.Floor; + + for (int x = 0; x <= Width; x++) + for (int y = 0; y <= Height; y++) + { + if(IsBorderWall(WallOrientation.Horizontal, x, y)) + this[WallOrientation.Horizontal, x, y].Type = WallType.Full; + + if (IsBorderWall(WallOrientation.Vertical, x, y)) + this[WallOrientation.Vertical, x, y].Type = WallType.Full; + } + + } +} diff --git a/Assets/Model/Stage.cs.meta b/Assets/Model/Stage.cs.meta new file mode 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Wagons[focusedWagon]; + } +} diff --git a/Assets/Model/Train.cs.meta b/Assets/Model/Train.cs.meta new file mode 100644 index 0000000..81804ee --- /dev/null +++ b/Assets/Model/Train.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b1d28cb20cc7bde489c79fc097124a40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Model/Wagon.cs b/Assets/Model/Wagon.cs new file mode 100644 index 0000000..8133ca6 --- /dev/null +++ b/Assets/Model/Wagon.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; + +public class Wagon +{ + Train Train { get; } + public Stage LogisticDeck { get; } = null; + public Stage MainDeck { get; private set; } = null; + List UpperDecks { get; } = new List(); + + public Wagon(Train train) + { + Train = train; + } + + public Stage GetDeck(int level) + { + if (level < -1 || level > UpperDecks.Count) + throw 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