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8
Assets/Controllers.meta
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8
Assets/Controllers.meta
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45
Assets/Controllers/MouseController.cs
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45
Assets/Controllers/MouseController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.VisualScripting;
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public class MouseController : MonoBehaviour
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{
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Vector3 lastFramePosition;
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public Camera InterestingCamera;
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// Start is called before the first frame update
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void Start()
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{
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if(InterestingCamera == null)
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InterestingCamera = Camera.main;
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}
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// Update is called once per frame
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void Update()
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{
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HandleCamera();
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HandleWorldInteraction();
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}
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void HandleCamera()
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{
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var currentFramePosition = InterestingCamera.ScreenToWorldPoint(Input.mousePosition);
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if (Input.GetMouseButton(1))
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{
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var diff = lastFramePosition - currentFramePosition;
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InterestingCamera.transform.Translate(diff);
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}
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lastFramePosition = InterestingCamera.ScreenToWorldPoint(Input.mousePosition);
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}
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void HandleWorldInteraction()
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{
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if (Input.GetMouseButtonDown(0))
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{
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}
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}
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}
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11
Assets/Controllers/MouseController.cs.meta
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11
Assets/Controllers/MouseController.cs.meta
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167
Assets/Controllers/StageController.cs
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167
Assets/Controllers/StageController.cs
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class StageController : MonoBehaviour
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{
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public Train Train;
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public int FocusedWagon = 0;
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public int FocusedLevel = 0;
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Stage Stage { get; set; }
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public Sprite FloorSprite;
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public Sprite WallSprite;
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GameObject[,] AllTilesGameObjects;
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GameObject[,] HorizontalWallsGameObjects;
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GameObject[,] VerticalWallsGameObjects;
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public bool ShouldRandomize = false;
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// Start is called before the first frame update
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void Start()
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{
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if (Train == null)
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{
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Train = new Train();
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Train.Generate();
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}
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FocusCurrentStage();
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AllTilesGameObjects = new GameObject[Stage.Width, Stage.Height];
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HorizontalWallsGameObjects = new GameObject[Stage.Width, Stage.Height+1];
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VerticalWallsGameObjects = new GameObject[Stage.Width+1, Stage.Height];
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//Tiles creation
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for(int x=0; x<Stage.Width; x++)
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for(int y=0; y<Stage.Height; y++)
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{
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var tile = Stage[x, y];
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GameObject tile_go = new GameObject();
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AllTilesGameObjects[x, y] = tile_go;
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tile_go.name = "tile_" + x + "_" + y;
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tile_go.transform.position = new Vector3(x, y, 0);
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tile_go.transform.SetParent(this.transform, true);
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tile_go.AddComponent<SpriteRenderer>();
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OnTileUpdated(tile, tile_go);
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}
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Stage.OnTileChanged = (Tile tile) =>
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{
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var go = AllTilesGameObjects[tile.X, tile.Y];
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OnTileUpdated(tile, go);
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};
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// wall creation
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for (int x = 0; x < Stage.Width; x++)
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for (int y = 0; y <= Stage.Height; y++)
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{
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var wall = Stage[WallOrientation.Horizontal, x, y];
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GameObject wallh_go = new GameObject();
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HorizontalWallsGameObjects[x, y] = wallh_go;
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wallh_go.name = "hwall_" + x + "_" + y;
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wallh_go.transform.position = new Vector3(-0f+x, -0.5f+y, -1);
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wallh_go.transform.localScale = new Vector3(1f, 0.1f, 1);
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wallh_go.transform.SetParent(this.transform, true);
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wallh_go.AddComponent<SpriteRenderer>();
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OnWallUpdated(wall, wallh_go);
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}
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for (int x = 0; x <= Stage.Width; x++)
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for (int y = 0; y < Stage.Height; y++)
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{
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var wall = Stage[WallOrientation.Vertical, x, y];
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GameObject wallv_go = new GameObject();
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VerticalWallsGameObjects[x, y] = wallv_go;
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wallv_go.name = "vwall_" + x + "_" + y;
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wallv_go.transform.position = new Vector3(-0.5f + x, 0f + y, -1);
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wallv_go.transform.localScale = new Vector3(0.1f, 1f, 1);
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wallv_go.transform.SetParent(this.transform, true);
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wallv_go.AddComponent<SpriteRenderer>();
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OnWallUpdated(wall, wallv_go);
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}
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Stage.OnWallChanged = (Wall wall) =>
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{
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if(wall.Orientation == WallOrientation.Horizontal)
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{
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var go = HorizontalWallsGameObjects[wall.X, wall.Y];
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OnWallUpdated(wall, go);
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}
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if (wall.Orientation == WallOrientation.Vertical)
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{
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var go = VerticalWallsGameObjects[wall.X, wall.Y];
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OnWallUpdated(wall, go);
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}
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};
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}
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float randomizeTileTimer = 2f;
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// Update is called once per frame
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void Update()
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{
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if (Stage == null)
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return;
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randomizeTileTimer -= Time.deltaTime;
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if(randomizeTileTimer < 0f)
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{
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if(ShouldRandomize)
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Stage.Randomize();
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randomizeTileTimer += 2f;
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}
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}
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public void FocusCurrentStage()
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{
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Stage = Train.GetWagon(FocusedWagon).GetDeck(FocusedLevel);
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}
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private void OnTileUpdated(Tile tile, GameObject go)
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{
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Debug.Log($"Updating tile {tile.X},{tile.Y}.");
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if (tile.Type == TileType.Empty)
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{
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go.GetComponent<SpriteRenderer>().sprite = null;
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return;
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}
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if (tile.Type == TileType.Floor)
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{
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go.GetComponent<SpriteRenderer>().sprite = FloorSprite;
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return;
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}
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throw new System.NotImplementedException($"Tile type {tile.Type} not draw implemented");
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}
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private void OnWallUpdated(Wall wall, GameObject go)
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{
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Debug.Log($"Updating wall {wall.X},{wall.Y}.");
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if (wall.Type == WallType.Empty)
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{
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go.GetComponent<SpriteRenderer>().sprite = null;
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return;
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}
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if (wall.Type == WallType.Full)
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{
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go.GetComponent<SpriteRenderer>().sprite = WallSprite;
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return;
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}
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throw new System.NotImplementedException($"Wall type {wall.Type} not draw implemented");
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}
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}
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11
Assets/Controllers/StageController.cs.meta
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11
Assets/Controllers/StageController.cs.meta
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Assets/Images.meta
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Assets/Images/Ground.png
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Assets/Images/Ground.png.meta
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weights: []
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outline: []
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physicsShape:
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- - {x: -128, y: 128}
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- {x: -128, y: -128}
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- {x: 128, y: -128}
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- {x: 128, y: 128}
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bones: []
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Assets/Model.meta
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8
Assets/Model.meta
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fileFormatVersion: 2
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guid: 4f2d641f27882ae47af263b63840b51c
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externalObjects: {}
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userData:
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4
Assets/Model/InstalledObject.cs
Normal file
4
Assets/Model/InstalledObject.cs
Normal file
@@ -0,0 +1,4 @@
|
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public class InstalledObject
|
||||
{
|
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|
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}
|
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11
Assets/Model/InstalledObject.cs.meta
Normal file
11
Assets/Model/InstalledObject.cs.meta
Normal file
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fileFormatVersion: 2
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170
Assets/Model/Stage.cs
Normal file
170
Assets/Model/Stage.cs
Normal file
@@ -0,0 +1,170 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Stage
|
||||
{
|
||||
Tile[,] Tiles { get; set; }
|
||||
Wall[,] HorizontalWalls { get; set; }
|
||||
Wall[,] VerticalWalls { get; set; }
|
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|
||||
public int Width { get; private set; }
|
||||
public int Height { get; private set; }
|
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|
||||
public Action<Tile> OnTileChanged { get; set; }
|
||||
public Action<Wall> OnWallChanged { get; set; }
|
||||
|
||||
public Stage(int width = 20, int height = 8)
|
||||
{
|
||||
Resize(width, height);
|
||||
Debug.Log($"Stage created with {Tiles.Length} tiles.");
|
||||
}
|
||||
|
||||
public void Resize(int width, int heigh)
|
||||
{
|
||||
if (Tiles != null)
|
||||
throw new NotImplementedException();
|
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|
||||
Width = width;
|
||||
Height = heigh;
|
||||
|
||||
Tiles = new Tile[Width, Height];
|
||||
for(int x = 0; x < Width; x++)
|
||||
for(int y = 0; y < Height; y++)
|
||||
Tiles[x, y] = new Tile(this, x, y);
|
||||
|
||||
HorizontalWalls = new Wall[Width, Height+1];
|
||||
for (int x = 0; x < Width; x++)
|
||||
for (int y = 0; y <= Height; y++)
|
||||
HorizontalWalls[x, y] = new Wall(this, x, y, WallOrientation.Horizontal);
|
||||
|
||||
VerticalWalls = new Wall[Width + 1, Height];
|
||||
for (int x = 0; x <= Width; x++)
|
||||
for (int y = 0; y < Height; y++)
|
||||
VerticalWalls[x, y] = new Wall(this, x, y, WallOrientation.Vertical);
|
||||
}
|
||||
|
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public bool HasTile(int x, int y)
|
||||
{
|
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return !(x < 0 || y < 0 || x >= Width || y >= Height); //TODO: implement better
|
||||
}
|
||||
|
||||
public bool HasWall(WallOrientation orientation, int x, int y)
|
||||
{
|
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if(orientation == WallOrientation.Horizontal)
|
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return (x >= 0 && y >= 0 && x < Width && y <= Height);
|
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|
||||
if(orientation == WallOrientation.Vertical)
|
||||
return (x >= 0 && y >= 0 && x <= Width && y < Height);
|
||||
|
||||
throw new NotImplementedException($"Unknown orientation {orientation}.");
|
||||
}
|
||||
|
||||
public bool IsBorderWall(WallOrientation orientation, int x, int y)
|
||||
{
|
||||
if(!HasWall(orientation, x, y))
|
||||
return false;
|
||||
|
||||
if (orientation == WallOrientation.Horizontal)
|
||||
return (y == 0 || y == Height);
|
||||
|
||||
if (orientation == WallOrientation.Vertical)
|
||||
return (x == 0 || x == Width);
|
||||
|
||||
throw new NotImplementedException($"Unknown orientation {orientation}.");
|
||||
}
|
||||
|
||||
public Tile GetTileAt(int x, int y)
|
||||
{
|
||||
if (!HasTile(x, y))
|
||||
throw new Exception($"Trying to get tile {x},{y} from world({Width},{Height}).");
|
||||
|
||||
var tile = Tiles[x, y];
|
||||
return tile;
|
||||
}
|
||||
|
||||
public Wall GetWallAt(WallOrientation orientation, int x, int y)
|
||||
{
|
||||
if (!HasWall(orientation, x, y))
|
||||
throw new Exception($"Trying to get wall {x},{y} from world({Width},{Height}).");
|
||||
|
||||
if(orientation == WallOrientation.Horizontal)
|
||||
return HorizontalWalls[x, y];
|
||||
|
||||
if (orientation == WallOrientation.Vertical)
|
||||
return VerticalWalls[x, y];
|
||||
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
/*public void SetTile(int x, int y, Tile tile)
|
||||
{
|
||||
if(tile == null) throw new ArgumentNullException(tile.GetType().Name);
|
||||
|
||||
if (!HasTile(x, y))
|
||||
throw new Exception($"Trying to get tile {x},{y} from world({Width},{Height}).");
|
||||
|
||||
Tiles[x, y] = tile;
|
||||
}*/
|
||||
|
||||
public Tile this[int x, int y]
|
||||
{
|
||||
get { return GetTileAt(x, y); }
|
||||
//set { SetTile(x, y, value); }
|
||||
}
|
||||
|
||||
public Wall this[WallOrientation orientation, int x, int y]
|
||||
{
|
||||
get { return GetWallAt(orientation, x, y); }
|
||||
}
|
||||
|
||||
public void Randomize()
|
||||
{
|
||||
for (int x = 0; x <= Width; x++)
|
||||
for (int y = 0; y <= Height; y++)
|
||||
{
|
||||
if(HasTile(x, y))
|
||||
{
|
||||
if (UnityEngine.Random.Range(0, 2) == 0)
|
||||
this[x, y].Type = TileType.Floor;
|
||||
else
|
||||
this[x, y].Type = TileType.Empty;
|
||||
}
|
||||
|
||||
if (HasWall(WallOrientation.Horizontal, x, y))
|
||||
{
|
||||
if (UnityEngine.Random.Range(0, 2) == 1)
|
||||
this[WallOrientation.Horizontal, x, y].Type = WallType.Full;
|
||||
else
|
||||
this[WallOrientation.Horizontal, x, y].Type = WallType.Empty;
|
||||
}
|
||||
|
||||
if (HasWall(WallOrientation.Vertical, x, y))
|
||||
{
|
||||
if (UnityEngine.Random.Range(0, 2) == 1)
|
||||
this[WallOrientation.Vertical, x, y].Type = WallType.Full;
|
||||
else
|
||||
this[WallOrientation.Vertical, x, y].Type = WallType.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"Randomizing a stage...");
|
||||
}
|
||||
|
||||
public void Populate()
|
||||
{
|
||||
for (int x = 0; x < Width; x++)
|
||||
for (int y = 0; y < Height; y++)
|
||||
this[x, y].Type = TileType.Floor;
|
||||
|
||||
for (int x = 0; x <= Width; x++)
|
||||
for (int y = 0; y <= Height; y++)
|
||||
{
|
||||
if(IsBorderWall(WallOrientation.Horizontal, x, y))
|
||||
this[WallOrientation.Horizontal, x, y].Type = WallType.Full;
|
||||
|
||||
if (IsBorderWall(WallOrientation.Vertical, x, y))
|
||||
this[WallOrientation.Vertical, x, y].Type = WallType.Full;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
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11
Assets/Model/Stage.cs.meta
Normal file
11
Assets/Model/Stage.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: e032b1bb54c1269498e6063f38857908
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleVariant:
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34
Assets/Model/Tile.cs
Normal file
34
Assets/Model/Tile.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
public enum TileType
|
||||
{
|
||||
Empty,
|
||||
Floor
|
||||
}
|
||||
|
||||
public class Tile
|
||||
{
|
||||
private TileType _type = TileType.Empty;
|
||||
public TileType Type {
|
||||
get => _type;
|
||||
set
|
||||
{
|
||||
_type = value;
|
||||
Stage.OnTileChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public InstalledObject InstalledObject { get; set; } // for later use
|
||||
|
||||
public int X { get; }
|
||||
public int Y { get; }
|
||||
public Stage Stage { get; }
|
||||
|
||||
public Tile (Stage stage, int x, int y)
|
||||
{
|
||||
Stage = stage;
|
||||
X = x;
|
||||
Y = y;
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Model/Tile.cs.meta
Normal file
11
Assets/Model/Tile.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 6b2cc239e986ce842a20e1db28458c95
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MonoImporter:
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30
Assets/Model/Train.cs
Normal file
30
Assets/Model/Train.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Train
|
||||
{
|
||||
const int DefaultWagonCount = 1001;
|
||||
|
||||
List<Wagon> Wagons { get; } = new List<Wagon>();
|
||||
|
||||
public Train()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Generate()
|
||||
{
|
||||
Wagons.Clear();
|
||||
for(int i = 0; i < DefaultWagonCount; i++)
|
||||
{
|
||||
var wagon = new Wagon(this);
|
||||
Wagons.Add(wagon);
|
||||
wagon.Populate();
|
||||
}
|
||||
}
|
||||
|
||||
public Wagon GetWagon(int focusedWagon)
|
||||
{
|
||||
return Wagons[focusedWagon];
|
||||
}
|
||||
}
|
||||
11
Assets/Model/Train.cs.meta
Normal file
11
Assets/Model/Train.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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||||
guid: b1d28cb20cc7bde489c79fc097124a40
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MonoImporter:
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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33
Assets/Model/Wagon.cs
Normal file
33
Assets/Model/Wagon.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Wagon
|
||||
{
|
||||
Train Train { get; }
|
||||
public Stage LogisticDeck { get; } = null;
|
||||
public Stage MainDeck { get; private set; } = null;
|
||||
List<Stage> UpperDecks { get; } = new List<Stage>();
|
||||
|
||||
public Wagon(Train train)
|
||||
{
|
||||
Train = train;
|
||||
}
|
||||
|
||||
public Stage GetDeck(int level)
|
||||
{
|
||||
if (level < -1 || level > UpperDecks.Count)
|
||||
throw new System.ArgumentOutOfRangeException(nameof(level));
|
||||
if(level == -1)
|
||||
return LogisticDeck;
|
||||
if (level == 0)
|
||||
return MainDeck;
|
||||
|
||||
return UpperDecks[level - 1];
|
||||
}
|
||||
|
||||
public void Populate()
|
||||
{
|
||||
MainDeck = new Stage();
|
||||
MainDeck.Populate();
|
||||
}
|
||||
}
|
||||
11
Assets/Model/Wagon.cs.meta
Normal file
11
Assets/Model/Wagon.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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MonoImporter:
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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39
Assets/Model/Wall.cs
Normal file
39
Assets/Model/Wall.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
public enum WallOrientation
|
||||
{
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
|
||||
public enum WallType
|
||||
{
|
||||
Empty,
|
||||
Full
|
||||
}
|
||||
|
||||
public class Wall
|
||||
{
|
||||
public Stage Stage { get; }
|
||||
public int X { get; }
|
||||
public int Y { get; }
|
||||
public WallOrientation Orientation { get; }
|
||||
|
||||
WallType _type;
|
||||
public WallType Type
|
||||
{
|
||||
get => _type;
|
||||
set
|
||||
{
|
||||
_type = value;
|
||||
Stage.OnWallChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Wall(Stage stage, int x, int y, WallOrientation orientation)
|
||||
{
|
||||
Stage = stage;
|
||||
X = x;
|
||||
Y = y;
|
||||
Orientation = orientation;
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Model/Wall.cs.meta
Normal file
11
Assets/Model/Wall.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleVariant:
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8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 474f6cb471e1a1349a3872ae295f499d
|
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DefaultImporter:
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userData:
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Reference in New Issue
Block a user