Ajoutez des fichiers projet.
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63
.gitattributes
vendored
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63
.gitattributes
vendored
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@ -0,0 +1,63 @@
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|||||||
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###############################################################################
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||||||
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# Set default behavior to automatically normalize line endings.
|
||||||
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###############################################################################
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||||||
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* text=auto
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||||||
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|
||||||
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###############################################################################
|
||||||
|
# Set default behavior for command prompt diff.
|
||||||
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#
|
||||||
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# This is need for earlier builds of msysgit that does not have it on by
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||||||
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# default for csharp files.
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||||||
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# Note: This is only used by command line
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||||||
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###############################################################################
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||||||
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#*.cs diff=csharp
|
||||||
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|
||||||
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###############################################################################
|
||||||
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# Set the merge driver for project and solution files
|
||||||
|
#
|
||||||
|
# Merging from the command prompt will add diff markers to the files if there
|
||||||
|
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
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# the diff markers are never inserted). Diff markers may cause the following
|
||||||
|
# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
|
# these files as binary and thus will always conflict and require user
|
||||||
|
# intervention with every merge. To do so, just uncomment the entries below
|
||||||
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###############################################################################
|
||||||
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#*.sln merge=binary
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||||||
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#*.csproj merge=binary
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||||||
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#*.vbproj merge=binary
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||||||
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#*.vcxproj merge=binary
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||||||
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#*.vcproj merge=binary
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||||||
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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||||||
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#*.lsproj merge=binary
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||||||
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#*.wixproj merge=binary
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||||||
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#*.modelproj merge=binary
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||||||
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
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||||||
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###############################################################################
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||||||
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# behavior for image files
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||||||
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#
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||||||
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# image files are treated as binary by default.
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||||||
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###############################################################################
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||||||
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#*.jpg binary
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||||||
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#*.png binary
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||||||
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#*.gif binary
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||||||
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||||||
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###############################################################################
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||||||
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# diff behavior for common document formats
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||||||
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#
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||||||
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# Convert binary document formats to text before diffing them. This feature
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||||||
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# is only available from the command line. Turn it on by uncommenting the
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||||||
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# entries below.
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||||||
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###############################################################################
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||||||
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#*.doc diff=astextplain
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||||||
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#*.DOC diff=astextplain
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||||||
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#*.docx diff=astextplain
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||||||
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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||||||
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
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73
.gitignore
vendored
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73
.gitignore
vendored
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|||||||
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# This .gitignore file should be placed at the root of your Unity project directory
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||||||
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#
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||||||
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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||||||
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#
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||||||
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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||||||
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/[Bb]uild/
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||||||
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/[Bb]uilds/
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||||||
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/[Ll]ogs/
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||||||
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/[Uu]ser[Ss]ettings/
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||||||
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||||||
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# MemoryCaptures can get excessive in size.
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||||||
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# They also could contain extremely sensitive data
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||||||
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/[Mm]emoryCaptures/
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||||||
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||||||
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# Recordings can get excessive in size
|
||||||
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/[Rr]ecordings/
|
||||||
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|
||||||
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# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
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# /[Aa]ssets/AssetStoreTools*
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||||||
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|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
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/[Aa]ssets/Plugins/Editor/JetBrains*
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||||||
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||||||
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# Visual Studio cache directory
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||||||
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.vs/
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||||||
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|
||||||
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# Gradle cache directory
|
||||||
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.gradle/
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|
||||||
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# Autogenerated VS/MD/Consulo solution and project files
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||||||
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ExportedObj/
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.consulo/
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||||||
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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||||||
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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||||||
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*.opendb
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||||||
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*.VC.db
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||||||
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|
||||||
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# Unity3D generated meta files
|
||||||
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*.pidb.meta
|
||||||
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*.pdb.meta
|
||||||
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*.mdb.meta
|
||||||
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|
||||||
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# Unity3D generated file on crash reports
|
||||||
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sysinfo.txt
|
||||||
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|
||||||
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# Builds
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||||||
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*.apk
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||||||
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*.aab
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||||||
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*.unitypackage
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||||||
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*.unitypackage.meta
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||||||
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*.app
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||||||
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|
||||||
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# Crashlytics generated file
|
||||||
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crashlytics-build.properties
|
||||||
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|
||||||
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# Packed Addressables
|
||||||
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||||
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|
||||||
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# Temporary auto-generated Android Assets
|
||||||
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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6
.vsconfig
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6
.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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8
Assets/Controllers.meta
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8
Assets/Controllers.meta
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 81faa3791d241f448ba681caa1124f55
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||||||
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folderAsset: yes
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||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
45
Assets/Controllers/MouseController.cs
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45
Assets/Controllers/MouseController.cs
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using System.Collections;
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||||||
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using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
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using Unity.VisualScripting;
|
||||||
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|
||||||
|
public class MouseController : MonoBehaviour
|
||||||
|
{
|
||||||
|
Vector3 lastFramePosition;
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||||||
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public Camera InterestingCamera;
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||||||
|
|
||||||
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// Start is called before the first frame update
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||||||
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void Start()
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||||||
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{
|
||||||
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if(InterestingCamera == null)
|
||||||
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InterestingCamera = Camera.main;
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||||||
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}
|
||||||
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|
||||||
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// Update is called once per frame
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||||||
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void Update()
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||||||
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{
|
||||||
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HandleCamera();
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||||||
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HandleWorldInteraction();
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||||||
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}
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||||||
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||||||
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void HandleCamera()
|
||||||
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{
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||||||
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var currentFramePosition = InterestingCamera.ScreenToWorldPoint(Input.mousePosition);
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||||||
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||||||
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if (Input.GetMouseButton(1))
|
||||||
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{
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||||||
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var diff = lastFramePosition - currentFramePosition;
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||||||
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InterestingCamera.transform.Translate(diff);
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||||||
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}
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||||||
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lastFramePosition = InterestingCamera.ScreenToWorldPoint(Input.mousePosition);
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||||||
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}
|
||||||
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||||||
|
void HandleWorldInteraction()
|
||||||
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{
|
||||||
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if (Input.GetMouseButtonDown(0))
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||||||
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{
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||||||
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
11
Assets/Controllers/MouseController.cs.meta
Normal file
11
Assets/Controllers/MouseController.cs.meta
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@ -0,0 +1,11 @@
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|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d760f8aeec6ce3b4286ce8621cca1f7c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
167
Assets/Controllers/StageController.cs
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167
Assets/Controllers/StageController.cs
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@ -0,0 +1,167 @@
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|||||||
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using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class StageController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Train Train;
|
||||||
|
public int FocusedWagon = 0;
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||||||
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public int FocusedLevel = 0;
|
||||||
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|
||||||
|
Stage Stage { get; set; }
|
||||||
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|
||||||
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public Sprite FloorSprite;
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||||||
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public Sprite WallSprite;
|
||||||
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|
||||||
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GameObject[,] AllTilesGameObjects;
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||||||
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GameObject[,] HorizontalWallsGameObjects;
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||||||
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GameObject[,] VerticalWallsGameObjects;
|
||||||
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||||||
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public bool ShouldRandomize = false;
|
||||||
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||||||
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// Start is called before the first frame update
|
||||||
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void Start()
|
||||||
|
{
|
||||||
|
if (Train == null)
|
||||||
|
{
|
||||||
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Train = new Train();
|
||||||
|
Train.Generate();
|
||||||
|
}
|
||||||
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FocusCurrentStage();
|
||||||
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|
||||||
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AllTilesGameObjects = new GameObject[Stage.Width, Stage.Height];
|
||||||
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HorizontalWallsGameObjects = new GameObject[Stage.Width, Stage.Height+1];
|
||||||
|
VerticalWallsGameObjects = new GameObject[Stage.Width+1, Stage.Height];
|
||||||
|
|
||||||
|
//Tiles creation
|
||||||
|
for(int x=0; x<Stage.Width; x++)
|
||||||
|
for(int y=0; y<Stage.Height; y++)
|
||||||
|
{
|
||||||
|
var tile = Stage[x, y];
|
||||||
|
|
||||||
|
GameObject tile_go = new GameObject();
|
||||||
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AllTilesGameObjects[x, y] = tile_go;
|
||||||
|
tile_go.name = "tile_" + x + "_" + y;
|
||||||
|
tile_go.transform.position = new Vector3(x, y, 0);
|
||||||
|
tile_go.transform.SetParent(this.transform, true);
|
||||||
|
|
||||||
|
tile_go.AddComponent<SpriteRenderer>();
|
||||||
|
OnTileUpdated(tile, tile_go);
|
||||||
|
}
|
||||||
|
|
||||||
|
Stage.OnTileChanged = (Tile tile) =>
|
||||||
|
{
|
||||||
|
var go = AllTilesGameObjects[tile.X, tile.Y];
|
||||||
|
OnTileUpdated(tile, go);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// wall creation
|
||||||
|
for (int x = 0; x < Stage.Width; x++)
|
||||||
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for (int y = 0; y <= Stage.Height; y++)
|
||||||
|
{
|
||||||
|
var wall = Stage[WallOrientation.Horizontal, x, y];
|
||||||
|
|
||||||
|
GameObject wallh_go = new GameObject();
|
||||||
|
HorizontalWallsGameObjects[x, y] = wallh_go;
|
||||||
|
wallh_go.name = "hwall_" + x + "_" + y;
|
||||||
|
wallh_go.transform.position = new Vector3(-0f+x, -0.5f+y, -1);
|
||||||
|
wallh_go.transform.localScale = new Vector3(1f, 0.1f, 1);
|
||||||
|
wallh_go.transform.SetParent(this.transform, true);
|
||||||
|
|
||||||
|
wallh_go.AddComponent<SpriteRenderer>();
|
||||||
|
OnWallUpdated(wall, wallh_go);
|
||||||
|
}
|
||||||
|
for (int x = 0; x <= Stage.Width; x++)
|
||||||
|
for (int y = 0; y < Stage.Height; y++)
|
||||||
|
{
|
||||||
|
var wall = Stage[WallOrientation.Vertical, x, y];
|
||||||
|
|
||||||
|
GameObject wallv_go = new GameObject();
|
||||||
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VerticalWallsGameObjects[x, y] = wallv_go;
|
||||||
|
wallv_go.name = "vwall_" + x + "_" + y;
|
||||||
|
wallv_go.transform.position = new Vector3(-0.5f + x, 0f + y, -1);
|
||||||
|
wallv_go.transform.localScale = new Vector3(0.1f, 1f, 1);
|
||||||
|
wallv_go.transform.SetParent(this.transform, true);
|
||||||
|
|
||||||
|
wallv_go.AddComponent<SpriteRenderer>();
|
||||||
|
OnWallUpdated(wall, wallv_go);
|
||||||
|
}
|
||||||
|
|
||||||
|
Stage.OnWallChanged = (Wall wall) =>
|
||||||
|
{
|
||||||
|
if(wall.Orientation == WallOrientation.Horizontal)
|
||||||
|
{
|
||||||
|
var go = HorizontalWallsGameObjects[wall.X, wall.Y];
|
||||||
|
OnWallUpdated(wall, go);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wall.Orientation == WallOrientation.Vertical)
|
||||||
|
{
|
||||||
|
var go = VerticalWallsGameObjects[wall.X, wall.Y];
|
||||||
|
OnWallUpdated(wall, go);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
float randomizeTileTimer = 2f;
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Stage == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
randomizeTileTimer -= Time.deltaTime;
|
||||||
|
|
||||||
|
if(randomizeTileTimer < 0f)
|
||||||
|
{
|
||||||
|
if(ShouldRandomize)
|
||||||
|
Stage.Randomize();
|
||||||
|
randomizeTileTimer += 2f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FocusCurrentStage()
|
||||||
|
{
|
||||||
|
Stage = Train.GetWagon(FocusedWagon).GetDeck(FocusedLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTileUpdated(Tile tile, GameObject go)
|
||||||
|
{
|
||||||
|
Debug.Log($"Updating tile {tile.X},{tile.Y}.");
|
||||||
|
if (tile.Type == TileType.Empty)
|
||||||
|
{
|
||||||
|
go.GetComponent<SpriteRenderer>().sprite = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tile.Type == TileType.Floor)
|
||||||
|
{
|
||||||
|
go.GetComponent<SpriteRenderer>().sprite = FloorSprite;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new System.NotImplementedException($"Tile type {tile.Type} not draw implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnWallUpdated(Wall wall, GameObject go)
|
||||||
|
{
|
||||||
|
Debug.Log($"Updating wall {wall.X},{wall.Y}.");
|
||||||
|
|
||||||
|
if (wall.Type == WallType.Empty)
|
||||||
|
{
|
||||||
|
go.GetComponent<SpriteRenderer>().sprite = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wall.Type == WallType.Full)
|
||||||
|
{
|
||||||
|
go.GetComponent<SpriteRenderer>().sprite = WallSprite;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new System.NotImplementedException($"Wall type {wall.Type} not draw implemented");
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Controllers/StageController.cs.meta
Normal file
11
Assets/Controllers/StageController.cs.meta
Normal file
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cef411a9d202a3b4b9b3e14f4b90ac58
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Images.meta
Normal file
8
Assets/Images.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3573331a7c0a55c41bb4c09317fc3316
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Images/Ground.png
Normal file
BIN
Assets/Images/Ground.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
182
Assets/Images/Ground.png.meta
Normal file
182
Assets/Images/Ground.png.meta
Normal file
@ -0,0 +1,182 @@
|
|||||||
|
fileFormatVersion: 2
|
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Normal file
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Assets/Model.meta
Normal file
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4
Assets/Model/InstalledObject.cs
Normal file
4
Assets/Model/InstalledObject.cs
Normal file
@ -0,0 +1,4 @@
|
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|
public class InstalledObject
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|
{
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|
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|
}
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11
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Normal file
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170
Assets/Model/Stage.cs
Normal file
170
Assets/Model/Stage.cs
Normal file
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using System;
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|
using UnityEngine;
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|
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|
public class Stage
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|
{
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|
Tile[,] Tiles { get; set; }
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|
Wall[,] HorizontalWalls { get; set; }
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|
Wall[,] VerticalWalls { get; set; }
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public int Width { get; private set; }
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public Action<Tile> OnTileChanged { get; set; }
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public Stage(int width = 20, int height = 8)
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{
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Resize(width, height);
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Debug.Log($"Stage created with {Tiles.Length} tiles.");
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}
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{
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if (Tiles != null)
|
||||||
|
throw new NotImplementedException();
|
||||||
|
|
||||||
|
Width = width;
|
||||||
|
Height = heigh;
|
||||||
|
|
||||||
|
Tiles = new Tile[Width, Height];
|
||||||
|
for(int x = 0; x < Width; x++)
|
||||||
|
for(int y = 0; y < Height; y++)
|
||||||
|
Tiles[x, y] = new Tile(this, x, y);
|
||||||
|
|
||||||
|
HorizontalWalls = new Wall[Width, Height+1];
|
||||||
|
for (int x = 0; x < Width; x++)
|
||||||
|
for (int y = 0; y <= Height; y++)
|
||||||
|
HorizontalWalls[x, y] = new Wall(this, x, y, WallOrientation.Horizontal);
|
||||||
|
|
||||||
|
VerticalWalls = new Wall[Width + 1, Height];
|
||||||
|
for (int x = 0; x <= Width; x++)
|
||||||
|
for (int y = 0; y < Height; y++)
|
||||||
|
VerticalWalls[x, y] = new Wall(this, x, y, WallOrientation.Vertical);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasTile(int x, int y)
|
||||||
|
{
|
||||||
|
return !(x < 0 || y < 0 || x >= Width || y >= Height); //TODO: implement better
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasWall(WallOrientation orientation, int x, int y)
|
||||||
|
{
|
||||||
|
if(orientation == WallOrientation.Horizontal)
|
||||||
|
return (x >= 0 && y >= 0 && x < Width && y <= Height);
|
||||||
|
|
||||||
|
if(orientation == WallOrientation.Vertical)
|
||||||
|
return (x >= 0 && y >= 0 && x <= Width && y < Height);
|
||||||
|
|
||||||
|
throw new NotImplementedException($"Unknown orientation {orientation}.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsBorderWall(WallOrientation orientation, int x, int y)
|
||||||
|
{
|
||||||
|
if(!HasWall(orientation, x, y))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (orientation == WallOrientation.Horizontal)
|
||||||
|
return (y == 0 || y == Height);
|
||||||
|
|
||||||
|
if (orientation == WallOrientation.Vertical)
|
||||||
|
return (x == 0 || x == Width);
|
||||||
|
|
||||||
|
throw new NotImplementedException($"Unknown orientation {orientation}.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public Tile GetTileAt(int x, int y)
|
||||||
|
{
|
||||||
|
if (!HasTile(x, y))
|
||||||
|
throw new Exception($"Trying to get tile {x},{y} from world({Width},{Height}).");
|
||||||
|
|
||||||
|
var tile = Tiles[x, y];
|
||||||
|
return tile;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Wall GetWallAt(WallOrientation orientation, int x, int y)
|
||||||
|
{
|
||||||
|
if (!HasWall(orientation, x, y))
|
||||||
|
throw new Exception($"Trying to get wall {x},{y} from world({Width},{Height}).");
|
||||||
|
|
||||||
|
if(orientation == WallOrientation.Horizontal)
|
||||||
|
return HorizontalWalls[x, y];
|
||||||
|
|
||||||
|
if (orientation == WallOrientation.Vertical)
|
||||||
|
return VerticalWalls[x, y];
|
||||||
|
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*public void SetTile(int x, int y, Tile tile)
|
||||||
|
{
|
||||||
|
if(tile == null) throw new ArgumentNullException(tile.GetType().Name);
|
||||||
|
|
||||||
|
if (!HasTile(x, y))
|
||||||
|
throw new Exception($"Trying to get tile {x},{y} from world({Width},{Height}).");
|
||||||
|
|
||||||
|
Tiles[x, y] = tile;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
public Tile this[int x, int y]
|
||||||
|
{
|
||||||
|
get { return GetTileAt(x, y); }
|
||||||
|
//set { SetTile(x, y, value); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public Wall this[WallOrientation orientation, int x, int y]
|
||||||
|
{
|
||||||
|
get { return GetWallAt(orientation, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Randomize()
|
||||||
|
{
|
||||||
|
for (int x = 0; x <= Width; x++)
|
||||||
|
for (int y = 0; y <= Height; y++)
|
||||||
|
{
|
||||||
|
if(HasTile(x, y))
|
||||||
|
{
|
||||||
|
if (UnityEngine.Random.Range(0, 2) == 0)
|
||||||
|
this[x, y].Type = TileType.Floor;
|
||||||
|
else
|
||||||
|
this[x, y].Type = TileType.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HasWall(WallOrientation.Horizontal, x, y))
|
||||||
|
{
|
||||||
|
if (UnityEngine.Random.Range(0, 2) == 1)
|
||||||
|
this[WallOrientation.Horizontal, x, y].Type = WallType.Full;
|
||||||
|
else
|
||||||
|
this[WallOrientation.Horizontal, x, y].Type = WallType.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HasWall(WallOrientation.Vertical, x, y))
|
||||||
|
{
|
||||||
|
if (UnityEngine.Random.Range(0, 2) == 1)
|
||||||
|
this[WallOrientation.Vertical, x, y].Type = WallType.Full;
|
||||||
|
else
|
||||||
|
this[WallOrientation.Vertical, x, y].Type = WallType.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"Randomizing a stage...");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Populate()
|
||||||
|
{
|
||||||
|
for (int x = 0; x < Width; x++)
|
||||||
|
for (int y = 0; y < Height; y++)
|
||||||
|
this[x, y].Type = TileType.Floor;
|
||||||
|
|
||||||
|
for (int x = 0; x <= Width; x++)
|
||||||
|
for (int y = 0; y <= Height; y++)
|
||||||
|
{
|
||||||
|
if(IsBorderWall(WallOrientation.Horizontal, x, y))
|
||||||
|
this[WallOrientation.Horizontal, x, y].Type = WallType.Full;
|
||||||
|
|
||||||
|
if (IsBorderWall(WallOrientation.Vertical, x, y))
|
||||||
|
this[WallOrientation.Vertical, x, y].Type = WallType.Full;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Model/Stage.cs.meta
Normal file
11
Assets/Model/Stage.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e032b1bb54c1269498e6063f38857908
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
34
Assets/Model/Tile.cs
Normal file
34
Assets/Model/Tile.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
public enum TileType
|
||||||
|
{
|
||||||
|
Empty,
|
||||||
|
Floor
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Tile
|
||||||
|
{
|
||||||
|
private TileType _type = TileType.Empty;
|
||||||
|
public TileType Type {
|
||||||
|
get => _type;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_type = value;
|
||||||
|
Stage.OnTileChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public InstalledObject InstalledObject { get; set; } // for later use
|
||||||
|
|
||||||
|
public int X { get; }
|
||||||
|
public int Y { get; }
|
||||||
|
public Stage Stage { get; }
|
||||||
|
|
||||||
|
public Tile (Stage stage, int x, int y)
|
||||||
|
{
|
||||||
|
Stage = stage;
|
||||||
|
X = x;
|
||||||
|
Y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Model/Tile.cs.meta
Normal file
11
Assets/Model/Tile.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6b2cc239e986ce842a20e1db28458c95
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
30
Assets/Model/Train.cs
Normal file
30
Assets/Model/Train.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class Train
|
||||||
|
{
|
||||||
|
const int DefaultWagonCount = 1001;
|
||||||
|
|
||||||
|
List<Wagon> Wagons { get; } = new List<Wagon>();
|
||||||
|
|
||||||
|
public Train()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Generate()
|
||||||
|
{
|
||||||
|
Wagons.Clear();
|
||||||
|
for(int i = 0; i < DefaultWagonCount; i++)
|
||||||
|
{
|
||||||
|
var wagon = new Wagon(this);
|
||||||
|
Wagons.Add(wagon);
|
||||||
|
wagon.Populate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Wagon GetWagon(int focusedWagon)
|
||||||
|
{
|
||||||
|
return Wagons[focusedWagon];
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Model/Train.cs.meta
Normal file
11
Assets/Model/Train.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b1d28cb20cc7bde489c79fc097124a40
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
33
Assets/Model/Wagon.cs
Normal file
33
Assets/Model/Wagon.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class Wagon
|
||||||
|
{
|
||||||
|
Train Train { get; }
|
||||||
|
public Stage LogisticDeck { get; } = null;
|
||||||
|
public Stage MainDeck { get; private set; } = null;
|
||||||
|
List<Stage> UpperDecks { get; } = new List<Stage>();
|
||||||
|
|
||||||
|
public Wagon(Train train)
|
||||||
|
{
|
||||||
|
Train = train;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Stage GetDeck(int level)
|
||||||
|
{
|
||||||
|
if (level < -1 || level > UpperDecks.Count)
|
||||||
|
throw new System.ArgumentOutOfRangeException(nameof(level));
|
||||||
|
if(level == -1)
|
||||||
|
return LogisticDeck;
|
||||||
|
if (level == 0)
|
||||||
|
return MainDeck;
|
||||||
|
|
||||||
|
return UpperDecks[level - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Populate()
|
||||||
|
{
|
||||||
|
MainDeck = new Stage();
|
||||||
|
MainDeck.Populate();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Model/Wagon.cs.meta
Normal file
11
Assets/Model/Wagon.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc033e0279c8b0248a235f5ada36b59a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
39
Assets/Model/Wall.cs
Normal file
39
Assets/Model/Wall.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
public enum WallOrientation
|
||||||
|
{
|
||||||
|
Horizontal,
|
||||||
|
Vertical
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum WallType
|
||||||
|
{
|
||||||
|
Empty,
|
||||||
|
Full
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Wall
|
||||||
|
{
|
||||||
|
public Stage Stage { get; }
|
||||||
|
public int X { get; }
|
||||||
|
public int Y { get; }
|
||||||
|
public WallOrientation Orientation { get; }
|
||||||
|
|
||||||
|
WallType _type;
|
||||||
|
public WallType Type
|
||||||
|
{
|
||||||
|
get => _type;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_type = value;
|
||||||
|
Stage.OnWallChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Wall(Stage stage, int x, int y, WallOrientation orientation)
|
||||||
|
{
|
||||||
|
Stage = stage;
|
||||||
|
X = x;
|
||||||
|
Y = y;
|
||||||
|
Orientation = orientation;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Model/Wall.cs.meta
Normal file
11
Assets/Model/Wall.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bc1935c1ce7f0ac46bd59c5f394166ba
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 474f6cb471e1a1349a3872ae295f499d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
801
Assets/Scenes/SampleScene.unity
Normal file
801
Assets/Scenes/SampleScene.unity
Normal file
@ -0,0 +1,801 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 3
|
||||||
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
|
m_SkyboxMaterial: {fileID: 0}
|
||||||
|
m_HaloStrength: 0.5
|
||||||
|
m_FlareStrength: 1
|
||||||
|
m_FlareFadeSpeed: 3
|
||||||
|
m_HaloTexture: {fileID: 0}
|
||||||
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_DefaultReflectionMode: 0
|
||||||
|
m_DefaultReflectionResolution: 128
|
||||||
|
m_ReflectionBounces: 1
|
||||||
|
m_ReflectionIntensity: 1
|
||||||
|
m_CustomReflection: {fileID: 0}
|
||||||
|
m_Sun: {fileID: 0}
|
||||||
|
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 12
|
||||||
|
m_GIWorkflowMode: 1
|
||||||
|
m_GISettings:
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"depth": 0,
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19
ProjectSettings/AudioManager.asset
Normal file
19
ProjectSettings/AudioManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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37
ProjectSettings/DynamicsManager.asset
Normal file
37
ProjectSettings/DynamicsManager.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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11
ProjectSettings/EditorBuildSettings.asset
Normal file
11
ProjectSettings/EditorBuildSettings.asset
Normal file
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40
ProjectSettings/EditorSettings.asset
Normal file
40
ProjectSettings/EditorSettings.asset
Normal file
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%YAML 1.1
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64
ProjectSettings/GraphicsSettings.asset
Normal file
64
ProjectSettings/GraphicsSettings.asset
Normal file
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|
%YAML 1.1
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|
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ProjectSettings/InputManager.asset
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487
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@ -0,0 +1,487 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!13 &1
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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35
ProjectSettings/MemorySettings.asset
Normal file
35
ProjectSettings/MemorySettings.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!387306366 &1
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m_ProfilerBucketAllocatorGranularity: -1
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m_TempAllocatorSizeMain: -1
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m_JobTempAllocatorBlockSize: -1
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m_BackgroundJobTempAllocatorBlockSize: -1
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m_JobTempAllocatorReducedBlockSize: -1
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m_TempAllocatorSizeGIBakingWorker: -1
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m_TempAllocatorSizeNavMeshWorker: -1
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m_TempAllocatorSizeAudioWorker: -1
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m_TempAllocatorSizeCloudWorker: -1
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m_TempAllocatorSizeGfx: -1
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m_TempAllocatorSizeJobWorker: -1
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m_TempAllocatorSizeBackgroundWorker: -1
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m_TempAllocatorSizePreloadManager: -1
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m_PlatformMemorySettings: {}
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93
ProjectSettings/NavMeshAreas.asset
Normal file
93
ProjectSettings/NavMeshAreas.asset
Normal file
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!126 &1
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|
NavMeshProjectSettings:
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cost: 2
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agentClimb: 0.75
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preserveTilesOutsideBounds: 0
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debug:
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8
ProjectSettings/NetworkManager.asset
Normal file
8
ProjectSettings/NetworkManager.asset
Normal file
@ -0,0 +1,8 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!149 &1
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|
NetworkManager:
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m_ObjectHideFlags: 0
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m_DebugLevel: 0
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m_Sendrate: 15
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m_AssetToPrefab: {}
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44
ProjectSettings/PackageManagerSettings.asset
Normal file
44
ProjectSettings/PackageManagerSettings.asset
Normal file
@ -0,0 +1,44 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &1
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|
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m_ObjectHideFlags: 61
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
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m_EnablePackageDependencies: 0
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m_AdvancedSettingsExpanded: 1
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oneTimeWarningShown: 0
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m_Registries:
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m_Name:
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m_Url: https://packages.unity.com
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m_Name:
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m_Url:
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-
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56
ProjectSettings/Physics2DSettings.asset
Normal file
56
ProjectSettings/Physics2DSettings.asset
Normal file
@ -0,0 +1,56 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!19 &1
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|
Physics2DSettings:
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m_DefaultMaterial: {fileID: 0}
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m_PositionIterations: 3
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m_VelocityThreshold: 1
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|
m_MaxLinearCorrection: 0.2
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|
m_MaxAngularCorrection: 8
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|
m_MaxTranslationSpeed: 100
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m_MaxRotationSpeed: 360
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m_BaumgarteScale: 0.2
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m_BaumgarteTimeOfImpactScale: 0.75
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|
m_TimeToSleep: 0.5
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|
m_LinearSleepTolerance: 0.01
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m_AngularSleepTolerance: 2
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m_DefaultContactOffset: 0.01
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m_JobOptions:
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serializedVersion: 2
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useMultithreading: 0
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useConsistencySorting: 0
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m_NewContactsPerJob: 30
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m_CollideContactsPerJob: 100
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m_ClearFlagsPerJob: 200
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m_ClearBodyForcesPerJob: 200
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m_SyncDiscreteFixturesPerJob: 50
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m_SyncContinuousFixturesPerJob: 50
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m_FindNearestContactsPerJob: 100
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m_UpdateTriggerContactsPerJob: 100
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m_IslandSolverCostThreshold: 100
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|
m_IslandSolverBodyCostScale: 1
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|
m_IslandSolverContactCostScale: 10
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|
m_IslandSolverJointCostScale: 10
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m_IslandSolverBodiesPerJob: 50
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m_IslandSolverContactsPerJob: 50
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m_SimulationMode: 0
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m_QueriesHitTriggers: 1
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m_QueriesStartInColliders: 1
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m_CallbacksOnDisable: 1
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|
m_ReuseCollisionCallbacks: 1
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|
m_AutoSyncTransforms: 0
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|
m_AlwaysShowColliders: 0
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|
m_ShowColliderSleep: 1
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m_ShowColliderContacts: 0
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m_ShowColliderAABB: 0
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|
m_ContactArrowScale: 0.2
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m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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|
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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7
ProjectSettings/PresetManager.asset
Normal file
7
ProjectSettings/PresetManager.asset
Normal file
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|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!1386491679 &1
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|
PresetManager:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_DefaultPresets: {}
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717
ProjectSettings/ProjectSettings.asset
Normal file
717
ProjectSettings/ProjectSettings.asset
Normal file
@ -0,0 +1,717 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!129 &1
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|
PlayerSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 26
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productGUID: 3bf82936a5bda6045baf0339649b8548
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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|
AndroidEnableSustainedPerformanceMode: 0
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defaultScreenOrientation: 4
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|
targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: Bogie
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_ShowUnitySplashScreen: 1
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m_ShowUnitySplashLogo: 1
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m_SplashScreenOverlayOpacity: 1
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m_SplashScreenDrawMode: 0
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m_SplashScreenBackgroundAnimationZoom: 1
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m_SplashScreenLogoAnimationZoom: 1
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m_SplashScreenBackgroundLandscapeAspect: 1
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m_SplashScreenBackgroundPortraitAspect: 1
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m_SplashScreenBackgroundLandscapeUvs:
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lodBias: 0.7
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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|
streamingMipmapsMaxLevelReduction: 2
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|
streamingMipmapsMaxFileIORequests: 1024
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|
particleRaycastBudget: 64
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|
asyncUploadTimeSlice: 2
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||||||
|
asyncUploadBufferSize: 16
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|
asyncUploadPersistentBuffer: 1
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name: High
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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softParticles: 0
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softVegetation: 1
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billboardsFaceCameraPosition: 1
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vSyncCount: 1
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realtimeGICPUUsage: 50
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lodBias: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 256
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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name: Very High
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 70
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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skinWeights: 4
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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antiAliasing: 2
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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realtimeGICPUUsage: 50
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lodBias: 1.5
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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particleRaycastBudget: 1024
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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name: Ultra
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pixelLightCount: 4
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shadows: 2
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 4
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shadowDistance: 150
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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skinWeights: 255
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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antiAliasing: 2
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 0
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realtimeGICPUUsage: 100
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lodBias: 2
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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|
terrainDetailDistance: 80
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|
terrainTreeDistance: 5000
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|
terrainBillboardStart: 50
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|
terrainFadeLength: 5
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|
terrainMaxTrees: 50
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excludedTargetPlatforms: []
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|
m_TextureMipmapLimitGroupNames: []
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|
m_PerPlatformDefaultQuality:
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||||||
|
Android: 2
|
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|
GameCoreScarlett: 5
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|
GameCoreXboxOne: 5
|
||||||
|
Lumin: 5
|
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|
Nintendo Switch: 5
|
||||||
|
PS4: 5
|
||||||
|
PS5: 5
|
||||||
|
Server: 0
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|
Stadia: 5
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|
Standalone: 5
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|
WebGL: 3
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|
Windows Store Apps: 5
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|
XboxOne: 5
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|
iPhone: 2
|
||||||
|
tvOS: 2
|
||||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
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||||||
|
"userAdded": false,
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|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
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||||||
|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.Animations.AnimatorController",
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|
"defaultInstantiationMode": 0
|
||||||
|
},
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
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||||||
|
"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.Audio.AudioMixerController",
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|
"defaultInstantiationMode": 0
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||||||
|
},
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|
{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.ComputeShader",
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|
"defaultInstantiationMode": 1
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||||||
|
},
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
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||||||
|
"defaultInstantiationMode": 0
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||||||
|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.GameObject",
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|
"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.LightingDataAsset",
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|
"defaultInstantiationMode": 0
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||||||
|
},
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|
{
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||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
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||||||
|
"defaultInstantiationMode": 0
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||||||
|
},
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||||||
|
{
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||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
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||||||
|
"defaultInstantiationMode": 0
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||||||
|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.MonoScript",
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|
"defaultInstantiationMode": 1
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|
},
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|
{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.PhysicMaterial",
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||||||
|
"defaultInstantiationMode": 0
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||||||
|
},
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||||||
|
{
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||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
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||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
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||||||
|
},
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||||||
|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
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|
"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.SceneAsset",
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|
"defaultInstantiationMode": 1
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|
},
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||
43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!78 &1
|
||||||
|
TagManager:
|
||||||
|
serializedVersion: 2
|
||||||
|
tags: []
|
||||||
|
layers:
|
||||||
|
- Default
|
||||||
|
- TransparentFX
|
||||||
|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
|
||||||
|
- name: Default
|
||||||
|
uniqueID: 0
|
||||||
|
locked: 0
|
||||||
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!5 &1
|
||||||
|
TimeManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
Fixed Timestep: 0.02
|
||||||
|
Maximum Allowed Timestep: 0.33333334
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
||||||
36
ProjectSettings/UnityConnectSettings.asset
Normal file
36
ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 1
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||||
|
m_DashboardUrl: https://dashboard.unity3d.com
|
||||||
|
m_TestInitMode: 0
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||||
|
m_Enabled: 0
|
||||||
|
m_LogBufferSize: 10
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_PackageRequiringCoreStatsPresent: 0
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
||||||
|
m_GameIds: {}
|
||||||
|
m_GameId:
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||||||
|
PerformanceReportingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
14
ProjectSettings/VFXManager.asset
Normal file
14
ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
|
||||||
|
VFXManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_IndirectShader: {fileID: 0}
|
||||||
|
m_CopyBufferShader: {fileID: 0}
|
||||||
|
m_SortShader: {fileID: 0}
|
||||||
|
m_StripUpdateShader: {fileID: 0}
|
||||||
|
m_RenderPipeSettingsPath:
|
||||||
|
m_FixedTimeStep: 0.016666668
|
||||||
|
m_MaxDeltaTime: 0.05
|
||||||
|
m_CompiledVersion: 0
|
||||||
|
m_RuntimeVersion: 0
|
||||||
8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!890905787 &1
|
||||||
|
VersionControlSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Mode: Visible Meta Files
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
||||||
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
|
||||||
|
"VR Device User Alert"
|
||||||
|
],
|
||||||
|
"m_SettingValues": [
|
||||||
|
"False",
|
||||||
|
"False"
|
||||||
|
]
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue
Block a user