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63
.gitattributes
vendored
Normal file
63
.gitattributes
vendored
Normal file
@ -0,0 +1,63 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
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||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
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||||
#*.wwaproj merge=binary
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||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
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||||
#*.DOT diff=astextplain
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||||
#*.pdf diff=astextplain
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||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
||||
73
.gitignore
vendored
Normal file
73
.gitignore
vendored
Normal file
@ -0,0 +1,73 @@
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||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
6
.vsconfig
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6
.vsconfig
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@ -0,0 +1,6 @@
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||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||
]
|
||||
}
|
||||
8
Assets/Controllers.meta
Normal file
8
Assets/Controllers.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: 81faa3791d241f448ba681caa1124f55
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
45
Assets/Controllers/MouseController.cs
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45
Assets/Controllers/MouseController.cs
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@ -0,0 +1,45 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
public class MouseController : MonoBehaviour
|
||||
{
|
||||
Vector3 lastFramePosition;
|
||||
public Camera InterestingCamera;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if(InterestingCamera == null)
|
||||
InterestingCamera = Camera.main;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
HandleCamera();
|
||||
HandleWorldInteraction();
|
||||
}
|
||||
|
||||
void HandleCamera()
|
||||
{
|
||||
var currentFramePosition = InterestingCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
||||
if (Input.GetMouseButton(1))
|
||||
{
|
||||
var diff = lastFramePosition - currentFramePosition;
|
||||
InterestingCamera.transform.Translate(diff);
|
||||
}
|
||||
|
||||
lastFramePosition = InterestingCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||
}
|
||||
|
||||
void HandleWorldInteraction()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Controllers/MouseController.cs.meta
Normal file
11
Assets/Controllers/MouseController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: d760f8aeec6ce3b4286ce8621cca1f7c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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167
Assets/Controllers/StageController.cs
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167
Assets/Controllers/StageController.cs
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@ -0,0 +1,167 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class StageController : MonoBehaviour
|
||||
{
|
||||
public Train Train;
|
||||
public int FocusedWagon = 0;
|
||||
public int FocusedLevel = 0;
|
||||
|
||||
Stage Stage { get; set; }
|
||||
|
||||
public Sprite FloorSprite;
|
||||
public Sprite WallSprite;
|
||||
|
||||
GameObject[,] AllTilesGameObjects;
|
||||
GameObject[,] HorizontalWallsGameObjects;
|
||||
GameObject[,] VerticalWallsGameObjects;
|
||||
|
||||
public bool ShouldRandomize = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (Train == null)
|
||||
{
|
||||
Train = new Train();
|
||||
Train.Generate();
|
||||
}
|
||||
FocusCurrentStage();
|
||||
|
||||
AllTilesGameObjects = new GameObject[Stage.Width, Stage.Height];
|
||||
HorizontalWallsGameObjects = new GameObject[Stage.Width, Stage.Height+1];
|
||||
VerticalWallsGameObjects = new GameObject[Stage.Width+1, Stage.Height];
|
||||
|
||||
//Tiles creation
|
||||
for(int x=0; x<Stage.Width; x++)
|
||||
for(int y=0; y<Stage.Height; y++)
|
||||
{
|
||||
var tile = Stage[x, y];
|
||||
|
||||
GameObject tile_go = new GameObject();
|
||||
AllTilesGameObjects[x, y] = tile_go;
|
||||
tile_go.name = "tile_" + x + "_" + y;
|
||||
tile_go.transform.position = new Vector3(x, y, 0);
|
||||
tile_go.transform.SetParent(this.transform, true);
|
||||
|
||||
tile_go.AddComponent<SpriteRenderer>();
|
||||
OnTileUpdated(tile, tile_go);
|
||||
}
|
||||
|
||||
Stage.OnTileChanged = (Tile tile) =>
|
||||
{
|
||||
var go = AllTilesGameObjects[tile.X, tile.Y];
|
||||
OnTileUpdated(tile, go);
|
||||
};
|
||||
|
||||
|
||||
// wall creation
|
||||
for (int x = 0; x < Stage.Width; x++)
|
||||
for (int y = 0; y <= Stage.Height; y++)
|
||||
{
|
||||
var wall = Stage[WallOrientation.Horizontal, x, y];
|
||||
|
||||
GameObject wallh_go = new GameObject();
|
||||
HorizontalWallsGameObjects[x, y] = wallh_go;
|
||||
wallh_go.name = "hwall_" + x + "_" + y;
|
||||
wallh_go.transform.position = new Vector3(-0f+x, -0.5f+y, -1);
|
||||
wallh_go.transform.localScale = new Vector3(1f, 0.1f, 1);
|
||||
wallh_go.transform.SetParent(this.transform, true);
|
||||
|
||||
wallh_go.AddComponent<SpriteRenderer>();
|
||||
OnWallUpdated(wall, wallh_go);
|
||||
}
|
||||
for (int x = 0; x <= Stage.Width; x++)
|
||||
for (int y = 0; y < Stage.Height; y++)
|
||||
{
|
||||
var wall = Stage[WallOrientation.Vertical, x, y];
|
||||
|
||||
GameObject wallv_go = new GameObject();
|
||||
VerticalWallsGameObjects[x, y] = wallv_go;
|
||||
wallv_go.name = "vwall_" + x + "_" + y;
|
||||
wallv_go.transform.position = new Vector3(-0.5f + x, 0f + y, -1);
|
||||
wallv_go.transform.localScale = new Vector3(0.1f, 1f, 1);
|
||||
wallv_go.transform.SetParent(this.transform, true);
|
||||
|
||||
wallv_go.AddComponent<SpriteRenderer>();
|
||||
OnWallUpdated(wall, wallv_go);
|
||||
}
|
||||
|
||||
Stage.OnWallChanged = (Wall wall) =>
|
||||
{
|
||||
if(wall.Orientation == WallOrientation.Horizontal)
|
||||
{
|
||||
var go = HorizontalWallsGameObjects[wall.X, wall.Y];
|
||||
OnWallUpdated(wall, go);
|
||||
}
|
||||
|
||||
if (wall.Orientation == WallOrientation.Vertical)
|
||||
{
|
||||
var go = VerticalWallsGameObjects[wall.X, wall.Y];
|
||||
OnWallUpdated(wall, go);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
float randomizeTileTimer = 2f;
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Stage == null)
|
||||
return;
|
||||
|
||||
randomizeTileTimer -= Time.deltaTime;
|
||||
|
||||
if(randomizeTileTimer < 0f)
|
||||
{
|
||||
if(ShouldRandomize)
|
||||
Stage.Randomize();
|
||||
randomizeTileTimer += 2f;
|
||||
}
|
||||
}
|
||||
|
||||
public void FocusCurrentStage()
|
||||
{
|
||||
Stage = Train.GetWagon(FocusedWagon).GetDeck(FocusedLevel);
|
||||
}
|
||||
|
||||
private void OnTileUpdated(Tile tile, GameObject go)
|
||||
{
|
||||
Debug.Log($"Updating tile {tile.X},{tile.Y}.");
|
||||
if (tile.Type == TileType.Empty)
|
||||
{
|
||||
go.GetComponent<SpriteRenderer>().sprite = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (tile.Type == TileType.Floor)
|
||||
{
|
||||
go.GetComponent<SpriteRenderer>().sprite = FloorSprite;
|
||||
return;
|
||||
}
|
||||
|
||||
throw new System.NotImplementedException($"Tile type {tile.Type} not draw implemented");
|
||||
}
|
||||
|
||||
private void OnWallUpdated(Wall wall, GameObject go)
|
||||
{
|
||||
Debug.Log($"Updating wall {wall.X},{wall.Y}.");
|
||||
|
||||
if (wall.Type == WallType.Empty)
|
||||
{
|
||||
go.GetComponent<SpriteRenderer>().sprite = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (wall.Type == WallType.Full)
|
||||
{
|
||||
go.GetComponent<SpriteRenderer>().sprite = WallSprite;
|
||||
return;
|
||||
}
|
||||
|
||||
throw new System.NotImplementedException($"Wall type {wall.Type} not draw implemented");
|
||||
}
|
||||
}
|
||||
11
Assets/Controllers/StageController.cs.meta
Normal file
11
Assets/Controllers/StageController.cs.meta
Normal file
@ -0,0 +1,11 @@
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Assets/Images.meta
Normal file
8
Assets/Images.meta
Normal file
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BIN
Assets/Images/Ground.png
Normal file
BIN
Assets/Images/Ground.png
Normal file
Binary file not shown.
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182
Assets/Images/Ground.png.meta
Normal file
182
Assets/Images/Ground.png.meta
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Assets/Model/InstalledObject.cs
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4
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public class InstalledObject
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{
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}
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170
Assets/Model/Stage.cs
Normal file
170
Assets/Model/Stage.cs
Normal file
@ -0,0 +1,170 @@
|
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using System;
|
||||
using UnityEngine;
|
||||
|
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public class Stage
|
||||
{
|
||||
Tile[,] Tiles { get; set; }
|
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Wall[,] HorizontalWalls { get; set; }
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Wall[,] VerticalWalls { get; set; }
|
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public int Width { get; private set; }
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public int Height { get; private set; }
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public Action<Tile> OnTileChanged { get; set; }
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public Action<Wall> OnWallChanged { get; set; }
|
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public Stage(int width = 20, int height = 8)
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{
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Resize(width, height);
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Debug.Log($"Stage created with {Tiles.Length} tiles.");
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}
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|
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public void Resize(int width, int heigh)
|
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{
|
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if (Tiles != null)
|
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throw new NotImplementedException();
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|
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Width = width;
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Height = heigh;
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|
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Tiles = new Tile[Width, Height];
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for(int x = 0; x < Width; x++)
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for(int y = 0; y < Height; y++)
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Tiles[x, y] = new Tile(this, x, y);
|
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|
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HorizontalWalls = new Wall[Width, Height+1];
|
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for (int x = 0; x < Width; x++)
|
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for (int y = 0; y <= Height; y++)
|
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HorizontalWalls[x, y] = new Wall(this, x, y, WallOrientation.Horizontal);
|
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|
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VerticalWalls = new Wall[Width + 1, Height];
|
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for (int x = 0; x <= Width; x++)
|
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for (int y = 0; y < Height; y++)
|
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VerticalWalls[x, y] = new Wall(this, x, y, WallOrientation.Vertical);
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}
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|
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public bool HasTile(int x, int y)
|
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{
|
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return !(x < 0 || y < 0 || x >= Width || y >= Height); //TODO: implement better
|
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}
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|
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public bool HasWall(WallOrientation orientation, int x, int y)
|
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{
|
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if(orientation == WallOrientation.Horizontal)
|
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return (x >= 0 && y >= 0 && x < Width && y <= Height);
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|
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if(orientation == WallOrientation.Vertical)
|
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return (x >= 0 && y >= 0 && x <= Width && y < Height);
|
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|
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throw new NotImplementedException($"Unknown orientation {orientation}.");
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}
|
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|
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public bool IsBorderWall(WallOrientation orientation, int x, int y)
|
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{
|
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if(!HasWall(orientation, x, y))
|
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return false;
|
||||
|
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if (orientation == WallOrientation.Horizontal)
|
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return (y == 0 || y == Height);
|
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|
||||
if (orientation == WallOrientation.Vertical)
|
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return (x == 0 || x == Width);
|
||||
|
||||
throw new NotImplementedException($"Unknown orientation {orientation}.");
|
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}
|
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|
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public Tile GetTileAt(int x, int y)
|
||||
{
|
||||
if (!HasTile(x, y))
|
||||
throw new Exception($"Trying to get tile {x},{y} from world({Width},{Height}).");
|
||||
|
||||
var tile = Tiles[x, y];
|
||||
return tile;
|
||||
}
|
||||
|
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public Wall GetWallAt(WallOrientation orientation, int x, int y)
|
||||
{
|
||||
if (!HasWall(orientation, x, y))
|
||||
throw new Exception($"Trying to get wall {x},{y} from world({Width},{Height}).");
|
||||
|
||||
if(orientation == WallOrientation.Horizontal)
|
||||
return HorizontalWalls[x, y];
|
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|
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if (orientation == WallOrientation.Vertical)
|
||||
return VerticalWalls[x, y];
|
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|
||||
throw new System.NotImplementedException();
|
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}
|
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|
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/*public void SetTile(int x, int y, Tile tile)
|
||||
{
|
||||
if(tile == null) throw new ArgumentNullException(tile.GetType().Name);
|
||||
|
||||
if (!HasTile(x, y))
|
||||
throw new Exception($"Trying to get tile {x},{y} from world({Width},{Height}).");
|
||||
|
||||
Tiles[x, y] = tile;
|
||||
}*/
|
||||
|
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public Tile this[int x, int y]
|
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{
|
||||
get { return GetTileAt(x, y); }
|
||||
//set { SetTile(x, y, value); }
|
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}
|
||||
|
||||
public Wall this[WallOrientation orientation, int x, int y]
|
||||
{
|
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get { return GetWallAt(orientation, x, y); }
|
||||
}
|
||||
|
||||
public void Randomize()
|
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{
|
||||
for (int x = 0; x <= Width; x++)
|
||||
for (int y = 0; y <= Height; y++)
|
||||
{
|
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if(HasTile(x, y))
|
||||
{
|
||||
if (UnityEngine.Random.Range(0, 2) == 0)
|
||||
this[x, y].Type = TileType.Floor;
|
||||
else
|
||||
this[x, y].Type = TileType.Empty;
|
||||
}
|
||||
|
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if (HasWall(WallOrientation.Horizontal, x, y))
|
||||
{
|
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if (UnityEngine.Random.Range(0, 2) == 1)
|
||||
this[WallOrientation.Horizontal, x, y].Type = WallType.Full;
|
||||
else
|
||||
this[WallOrientation.Horizontal, x, y].Type = WallType.Empty;
|
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}
|
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|
||||
if (HasWall(WallOrientation.Vertical, x, y))
|
||||
{
|
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if (UnityEngine.Random.Range(0, 2) == 1)
|
||||
this[WallOrientation.Vertical, x, y].Type = WallType.Full;
|
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else
|
||||
this[WallOrientation.Vertical, x, y].Type = WallType.Empty;
|
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}
|
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}
|
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|
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Debug.Log($"Randomizing a stage...");
|
||||
}
|
||||
|
||||
public void Populate()
|
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{
|
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for (int x = 0; x < Width; x++)
|
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for (int y = 0; y < Height; y++)
|
||||
this[x, y].Type = TileType.Floor;
|
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|
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for (int x = 0; x <= Width; x++)
|
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for (int y = 0; y <= Height; y++)
|
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{
|
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if(IsBorderWall(WallOrientation.Horizontal, x, y))
|
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this[WallOrientation.Horizontal, x, y].Type = WallType.Full;
|
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|
||||
if (IsBorderWall(WallOrientation.Vertical, x, y))
|
||||
this[WallOrientation.Vertical, x, y].Type = WallType.Full;
|
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}
|
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|
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}
|
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}
|
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11
Assets/Model/Stage.cs.meta
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11
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34
Assets/Model/Tile.cs
Normal file
34
Assets/Model/Tile.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
public enum TileType
|
||||
{
|
||||
Empty,
|
||||
Floor
|
||||
}
|
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|
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public class Tile
|
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{
|
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private TileType _type = TileType.Empty;
|
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public TileType Type {
|
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get => _type;
|
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set
|
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{
|
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_type = value;
|
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Stage.OnTileChanged?.Invoke(this);
|
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}
|
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}
|
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|
||||
public InstalledObject InstalledObject { get; set; } // for later use
|
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|
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public int X { get; }
|
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public int Y { get; }
|
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public Stage Stage { get; }
|
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|
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public Tile (Stage stage, int x, int y)
|
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{
|
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Stage = stage;
|
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X = x;
|
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Y = y;
|
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}
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|
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}
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30
Assets/Model/Train.cs
Normal file
30
Assets/Model/Train.cs
Normal file
@ -0,0 +1,30 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Train
|
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{
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const int DefaultWagonCount = 1001;
|
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List<Wagon> Wagons { get; } = new List<Wagon>();
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public Train()
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{
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}
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public void Generate()
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{
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Wagons.Clear();
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for(int i = 0; i < DefaultWagonCount; i++)
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{
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var wagon = new Wagon(this);
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wagon.Populate();
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}
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}
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{
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}
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Normal file
11
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33
Assets/Model/Wagon.cs
Normal file
33
Assets/Model/Wagon.cs
Normal file
@ -0,0 +1,33 @@
|
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using System;
|
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using System.Collections.Generic;
|
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public class Wagon
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{
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Train Train { get; }
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public Wagon(Train train)
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{
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}
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{
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if (level == 0)
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return MainDeck;
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return UpperDecks[level - 1];
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{
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MainDeck.Populate();
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39
Assets/Model/Wall.cs
Normal file
39
Assets/Model/Wall.cs
Normal file
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public enum WallOrientation
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{
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Horizontal,
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Vertical
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Empty,
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Full
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11
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11
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93
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93
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8
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Normal file
8
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Normal file
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--- !u!149 &1
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44
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Normal file
44
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56
ProjectSettings/Physics2DSettings.asset
Normal file
56
ProjectSettings/Physics2DSettings.asset
Normal file
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%YAML 1.1
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 256
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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streamingMipmapsRenderersPerFrame: 512
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terrainTreeDistance: 5000
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shadowCascades: 4
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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antiAliasing: 2
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lodBias: 2
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 2
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GameCoreScarlett: 5
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GameCoreXboxOne: 5
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Lumin: 5
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Nintendo Switch: 5
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PS4: 5
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PS5: 5
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Server: 0
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Stadia: 5
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Standalone: 5
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WebGL: 3
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Windows Store Apps: 5
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XboxOne: 5
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iPhone: 2
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tvOS: 2
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121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,121 @@
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{
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"templatePinStates": [],
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"dependencyTypeInfos": [
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{
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"userAdded": false,
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"type": "UnityEngine.AnimationClip",
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Animations.AnimatorController",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.AnimatorOverrideController",
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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},
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"type": "UnityEngine.ComputeShader",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Cubemap",
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"defaultInstantiationMode": 0
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"userAdded": false,
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"type": "UnityEngine.GameObject",
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"userAdded": false,
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"type": "UnityEditor.LightingDataAsset",
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"userAdded": false,
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"type": "UnityEngine.LightingSettings",
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"defaultInstantiationMode": 0
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"userAdded": false,
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},
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"type": "UnityEngine.PhysicMaterial",
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},
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{
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"userAdded": false,
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"type": "UnityEngine.PhysicsMaterial2D",
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"defaultInstantiationMode": 0
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},
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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"type": "UnityEngine.Rendering.VolumeProfile",
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"defaultInstantiationMode": 0
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"userAdded": false,
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"type": "UnityEditor.SceneAsset",
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},
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{
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"type": "UnityEngine.Shader",
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"defaultInstantiationMode": 1
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},
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"userAdded": false,
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"type": "UnityEngine.ShaderVariantCollection",
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},
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"userAdded": false,
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"type": "UnityEngine.Texture2D",
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},
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"userAdded": false,
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"type": "UnityEngine.Timeline.TimelineAsset",
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"userAdded": false,
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"type": "<default_scene_template_dependencies>",
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43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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tags: []
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- Ignore Raycast
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-
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- Water
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-
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-
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
||||
-
|
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-
|
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-
|
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-
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9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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m_ObjectHideFlags: 0
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.33333334
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Maximum Particle Timestep: 0.03
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36
ProjectSettings/UnityConnectSettings.asset
Normal file
36
ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,36 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!310 &1
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serializedVersion: 1
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m_Enabled: 0
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m_TestMode: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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m_ConfigUrl: https://config.uca.cloud.unity3d.com
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m_DashboardUrl: https://dashboard.unity3d.com
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m_TestInitMode: 0
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CrashReportingSettings:
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m_EventUrl: https://perf-events.cloud.unity3d.com
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m_LogBufferSize: 10
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m_CaptureEditorExceptions: 1
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UnityPurchasingSettings:
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m_Enabled: 0
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m_TestMode: 0
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UnityAnalyticsSettings:
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m_InitializeOnStartup: 1
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m_PackageRequiringCoreStatsPresent: 0
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UnityAdsSettings:
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m_InitializeOnStartup: 1
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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14
ProjectSettings/VFXManager.asset
Normal file
14
ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,14 @@
|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!937362698 &1
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VFXManager:
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m_IndirectShader: {fileID: 0}
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m_CopyBufferShader: {fileID: 0}
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m_SortShader: {fileID: 0}
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m_StripUpdateShader: {fileID: 0}
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8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,8 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!890905787 &1
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VersionControlSettings:
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m_ObjectHideFlags: 0
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m_Mode: Visible Meta Files
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10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
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{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
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"VR Device User Alert"
|
||||
],
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"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user